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[PAYLOAD_1]MeshName="SLS\deadweight"off=(0,0,68.695)Diameter=8Height=20MASS=130000Module="spacecraft\spacecraft3"Name=DeadweightSPEED=(0,0,2)RENDER=1In my installation, the SLS appears complete. Perhaps I've missed a file.Thanks. What are we testing for? I am looking at the SLS particles test scenario. in 2026 the SLS is missing parts. Not sure why though
[PAYLOAD_1]
MeshName="SLS\deadweight"
off=(0,0,68.695)
Diameter=8
Height=20
MASS=130000
Module="spacecraft\spacecraft3"
Name=Deadweight
SPEED=(0,0,2)
RENDER=1
not sure which .ini needs to be moved to the server?
Oops! The pad disappeared again!Here you go. It shows lots of missing meshes but they are there? in the 2026 the pad is not seen. I modified the SLS particles scn
I removed several arrays of 7500 elements each and replaced them with std::vector. I'm still having nightmares...
So the question arises: how did MS2015 work perfectly in first place, and then, due to a few minor changes, it no longer works?*
Or better yet, how did it work perfectly with so much uninitialized memory, dangling pointers, and structures the size of an aircraft carrier?
I want to clarify that I'm in no way criticizing the previous work; MS2015 is an extremely complex work of art, but I'm honestly amazed by the mysterious ways of programming in C++.
May God, the Probe, and Bjarne Stroustrup have mercy on my soul!
*It doesn't work on Windows; on Linux, I'm managing to run several rockets (SLS and N1).

Thanks again!Let me know when you got a test version
Thanks again!
I'm currently modifying the MFD to use clbkGeneric as the method to communicate with the Multistage2026 rocket. Previously, a pointer to the class was used, but because the class wasn't loaded into memory, the MFD was failing when starting Orbiter and before starting Multistage2026.
Thank you so much for your report!Quick test with the SLS.
No CTD!
Launchpad exhaust working. HUD display working.
Booster engine effects/particles not showing properly.
Booster sep good but the interstage seperated at the same time.
No rot drag (RCS)?
No 2nd stage ignition or fairing sep. (J)Jettison not functional.
Otherwise looks very smooth, no lags, jitters etc...![]()
Thanks for testing!Looks good for me. Crawler worked. Not sure how the rocket gets attached to the pad though?
I tried mY sls. I get this in the HUD/mfd
Do the boosters work? It lifted up but no exhaust from them
I got the impression that the booster particle effects were running on default (minimal/no settings)- very small and no expansion?Yes, the exhausts issue is still a bit mysterious; I don't understand why it sometimes works and sometimes doesn't.
SLS:Multistage2026 STATUS Landed Earth POS -80.6538895 28.5898809 HEADING 336.00 ALT 57.434 AROT 151.087 -8.198 28.503 ATTACHED 0:0,MS_Hangar PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 NAVFREQ 0 0 0 0 XPDR 0 CONFIG_FILE Config\Multistage2026\SLS.ini GUIDANCE_FILE Config\Multistage2026\Guidance\SLS_57302.65_GNC.txt CONFIGURATION COMPLEX HANGAR CURRENT_BOOSTER 1 CURRENT_STAGE 1 CURRENT_INTERSTAGE 1 CURRENT_PAYLOAD 1 FAIRING MET -30.000 STAGE_IGNITION_TIME 0.000000 STAGE_STATE TELEMETRY_FILE Config\Multistage2026\Telemetry\SLS_57310.61_TLM.txt ALT_STEPS %.1f,%.1f,%.1f,%.1f PEG_PITCH_LIMIT 35.000 PEG_MC_INTERVAL 0.100END