misha.physics
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Thanks.

But in fact tiles of higher resolution can be used:

Why not to create some meshes with textures and place them on the ground to hide some unwanted areas? Or editing (painting over) the corresponding surface tiles in Photoshop?
I'm not sure I understand correctly what you mean and what a transparent tile can help with, but if you're saying about surface tiles, then the smallest tile can have resolution 19 for Orbiter 2016 and 21 for Orbiter 2024. For example, a tile of resolution 21 has the following size:How small can one make a tile (earth), and can one make it transparent?

But in fact tiles of higher resolution can be used:
Yes, the max. resolution level is 21 in Orbiter (OpenOrbiter) settings, but it didn't stop me from using 22 one.
I never heard about that issue before and don't know that base. Can you explain/show a picture that demonstrates the issue?It would be great if one could fix the fire-pit issue (and Clavius base, and...and...) that plauges Orb16 onwards.
I'm afraid I don't understand how an invisible tile can help, but that's because I don't understand the issue.If one could make an invisible tile small enough to fill the gap with a base mesh?
Here's a good example.
I don't know how it was before fixingIt nearly works here!
Why not to create some meshes with textures and place them on the ground to hide some unwanted areas? Or editing (painting over) the corresponding surface tiles in Photoshop?

