misha.physics
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Are you using the _metal map?Something strange is hapenning. I assigned a texture to only one meshgroup (Fuselage), and made additional texture maps for it, but in game all the parts are reflective:


I reduced the value of the "VCNearPlane" parameter in "D3D9Client.cfg", but I don't see any changes in game.Virtual cockpit near clip-plane distance is defined in D3D9Client.cfg and the default value is 0.1 meters.
I reduced the value of the "VCNearPlane" parameter in "D3D9Client.cfg", but I don't see any changes in game.
