Actually, just setting the contact points for the correct stiffness for the vessel to sit level, without any strut animations, only causes about 2-3 cm of touchdown point compression. It just looks like the front wheels are squished a bit:

I can fiddle with the front strut animations later if desired, but the main issue was to get the main rotor axis vertical when landed. Otherwise the rotor thrust would have a backward component which would cause the vessel to roll backwards.
I'll need to think about how to animate the rear wheel. Having it rotate about its axis isn't a problem, but to make it look physically correct the y-component of the touchdown point would need to move upwards (i.e. the whole vessel would tilt backwards slightly).
At this point I think I will just confine the wheels to rolling animations. Anything fancier can come later. I want to get the rotors and propellers spinning and get the power transitions to the wheels, rotor, and propellers all sorted.

I can fiddle with the front strut animations later if desired, but the main issue was to get the main rotor axis vertical when landed. Otherwise the rotor thrust would have a backward component which would cause the vessel to roll backwards.
I'll need to think about how to animate the rear wheel. Having it rotate about its axis isn't a problem, but to make it look physically correct the y-component of the touchdown point would need to move upwards (i.e. the whole vessel would tilt backwards slightly).
At this point I think I will just confine the wheels to rolling animations. Anything fancier can come later. I want to get the rotors and propellers spinning and get the power transitions to the wheels, rotor, and propellers all sorted.
