Vessel New Glenn addon inspired by BrianJ's Falcon 9

Thanks. on the target could it be a launch pad at Cape Canaveral?
Not directly. It will only accept vessels (landed) or base.
You could put one of the Falcon LZ vessels wherever you want and target that.
 
So she will launch. I need to adjust the 2nd stage.
landing it crashed in the ocean?
 

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Not sure the first stage is not landing near the LZ1.

I not sure way 1 fairing is shown ? I think it has to do with the creation of stage 2?

And I guess this landing pad needs built?
 

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Hi,
And I guess this landing pad needs built?
I reckon so. For the Falcon ASDS, I had to make the deck pretty close to sea level, so its "landable".

Grabbed the v.4 .zip will try asap.
Cheers,
Brian
 
Hi,
I gave the v.4 a try.
It seems very overpowered - have you got the total thrust assigned to each engine? Take a look at how the main engines are created.
LiftOffTimer launches at T-10s
Cheers,
Brian
 
Thanks. Yes I noticed the timer not sure why??

On the engines.
th_main[0] = CreateThruster(_V(0, 0, -31), _V(0, 0, 1), 9 * STG1MAINTH0, hProp1, STG1ISPV, STG1ISP0);

Oh I see it should be x 7.. Did it land?

The other weird thing is when the 2nd stage is created one one fairing is shown but when they separate they are both seen?
 
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Actually I have several projects. (Skylab,......) I will see if I can knock out a structure soon. Going to be out of touch for a week
 
Thanks. I wonder what the thrust should be?
th_main[0] = CreateThruster(_V(0, 0, -31), _V(0, 0, 1), 7 * STG1MAINTH0, hProp1, STG1ISPV, STG1ISP0);
th_main[1] = CreateThruster(_V(0, 0, -9.8), _V(0, 0, 1), 2*STG2MAINTH1, hProp2, STG2ISPV, STG2ISP0);

const double STG1MAINTH0 = 18991000;
const double STG1FUELMASS = 1180000;
hProp1 = CreatePropellantResource(STG1FUELMASS, STG1FUELMASS);
const double STG1ISP0 = 2767;
const double STG1ISPV = 3051;
 
Not sure about the thrust,.....

What I can't figure out is the 2nd stage and fairing.

I can't get her to land back on the pad.

As I see it:
meshes are loaded and offset
hMStg2 = oapiLoadMeshGlobal("newglenn/newglenn2stage");
SetMeshVisibilityMode(AddMesh(hMStg2, &STG1STG2_OFF), MESHVIS_ALWAYS);
hMhull = oapiLoadMeshGlobal("newglenn/newglenn1stage");
SetMeshVisibilityMode(AddMesh(hMhull, &STG1_OFF), MESHVIS_ALWAYS);
SetMeshVisibilityMode(AddMesh("newglenn/newglenfairing1_1", &STG1FAIR_OFF), MESHVIS_ALWAYS);
SetMeshVisibilityMode(AddMesh("newglenn/newglenfairing1_2", &STG1FAIR_OFF), MESHVIS_ALWAYS);

Loads and looks good for launch

there is this:
for (UINT i = 0; i < GetMeshCount(); i++)
{
ShiftMesh(i, -STG1STG2_OFF);
}

But when the stages separate the 2nd stage is seen and 1 fairing. then both fairing separate but they are in front of the 2nd stage.
 
Here is the launch specs and the 1 fairing.

When should the fairing separate?

Not sure why she launches before the countdown ends?
 

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Another of my many projects. LAnding barge for New glenn
As i understand it the barge will be fixed as it is a landing pad.
But I haven't got her to land correctly
 

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Going to need help. The first stage seems to run out of fuel. I just placed the 1st stage there.
 

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Not sure why my new glenn will not land on the pad.
I added fuel reserve.
the falcon9 will land on the barge.

Still got a fairing issue.

May need to put emmissive on the barge
 

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So i made the newglenn the same mass, thrust as Falcon. I thought she was going to land on the barge. She crash and then uprighted but not on the barge:(

2nd time landed on the barge not on target and fell over and explode:(
 

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