XR2 Official for Orbiter 2024

OHM XR2 Official for Orbiter 2024 2.0

dbeachy1

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dbeachy1 submitted a new addon:

XR2 Official for Orbiter 2024 - XR2 official version for 32-bit Orbiter 2024

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The XR5 Vanguard, DeltaGlider-XR1, and XR2 Ravenstar are cutting-edge, high-performance spacecraft for Orbiter 2024.

All XR vessels are built on a common framework and share similar internal systems. Highlights include three (XR1), four (XR2), or five (XR5) 2D instrument panels that natively support 1280-, 1600-, and 1920-pixel-wide resolutions, high-performance Altea Aerospace SCRAM engines...​

Read more about this addon...
 
WOW! Thank you for the release!
Can I change the number of crew in this version of XR's?
Is it compatible with UACS?
 
No, there's no way to change crew in XR vessels until UMMu in the codebase is replaced with something else. Nothing scheduled for that currently.
 
So, that means that UACS was never considered as an alternative to the UMMu... sadly...:(
Well, thanks for the answer. At least one less "unknown" for me.
 
Well, FWIW, it doesn't mean it wasn't considered, it just means that no work has been done on replacing UMMu in the XR codebase yet -- so nothing has been considered yet. It could well happen in the future, but nothing is scheduled. :)
 
Any plans to update at least the 2D cockpits to run at modern resolutions?

No, but you can set the Panel Scale in the Orbiter Launchpad to scale up the 1920-pixel-wide 2D panels to the width of your Orbiter window or display. For example, if your Orbiter window or display is 2560 pixels wide, you can set your panel scale to 2560 / 1920 = 1.333. This will increase the rendered panel size to fill the window or screen.
 
No, but you can set the Panel Scale in the Orbiter Launchpad to scale up the 1920-pixel-wide 2D panels to the width of your Orbiter window or display. For example, if your Orbiter window or display is 2560 pixels wide, you can set your panel scale to 2560 / 1920 = 1.333. This will increase the rendered panel size to fill the window or screen.

I have no idea if any of this would work, and what goes into updating the 2d cockpit... but.

Could an AI image enhancement tool be something viable to increase the current max resolution of 1920-pixel-wide of the 2d cockpit? The question then is, even if the image size gets increased as a result, I imagine all the clicky buttons and switches on the cockpit would be out of alignment with your mouse cursor then in-game?
 
I have no idea if any of this would work, and what goes into updating the 2d cockpit... but.

Could an AI image enhancement tool be something viable to increase the current max resolution of 1920-pixel-wide of the 2d cockpit? The question then is, even if the image size gets increased as a result, I imagine all the clicky buttons and switches on the cockpit would be out of alignment with your mouse cursor then in-game?
Setting the Panel Scale as detailed above will do exactly what you want here -- it will make the 2D panels larger to fill the screen width (and make them taller to match, so that everything remains proportional). All the buttons and interactable areas will be scaled as well, and it should be seamless to use. 😊
 
UAP v0.3.1 MFD in Earth to Moon books.
I am just getting back into Orbiter 2024 from the 2016 version and learning all over again. Using the XR2 Ravenstar, following the first 2 books raises a question about the 0.18 thrust value recommended on Page 13 of book 1. It appears as though the throttles are cut back to 0.18% and will only move with a shut down of the UAP, when they really should be at 100%. I see there is an altitude setting but have not been able to find any explanation on how it fits in.
So my question is, just how to program the UAP for a decent take off to Earth orbit?
Hope someone has some experience and can advice.
Thanks
Den
 
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