More misadventures in procedural history generation: On some newly settled planet somewhere (there ain't no geography yet, sorry), a wealthy family gets fed up with the local nationalist regime, engineer a successful coup and install a centralised democracy instead. Apparently they didn't get along with the new government they themselves created, for 10 years later they attempt to overthrow that government too. This time they fail, though.
No matter, they withdraw to hatch schemes for some 20 years, and explode back onto the scene, this time successfully overthrowing the government they once helped create, and installing a totalitairian regime in its place. Which, true to form, they overthrow again 16 years later...
It's pretty clear that I need some more rules to determine who should launch coups on who, but on the other hand my generator just came up with what I'll call "the flip-flop illuminati".