Yeah, I've experienced this as well. When I land (intentionally

) within a crater like one of the Triplet's, it first stops at the mean elevation then after a few seconds it jumps to the bottom of the crater. I can only guess what is happening here: maybe the physical engine - similarly to the graphics engine - loads the higher resolution tiles after a while, and in a non-landed state for a few seconds it is uncertain what is actual surface elevation. What I want to investigate is that there are emin, emax (elevation min-max) values in each .elv file, these could be used as a hint for Orbiter whether is it worth to go any deeper LOD for more accurate elevation. In the elevation files what I have generated I take care of these, but the original, LOD<=12 tiles and their emin-emax values are not necessary consistent with the finer (and maybe a little bit biased) elevation tiles. But again, it is just guessing, I don't have any information on what is happening behind the scenes.