OHM MultiBase-3

OrbitHangar

Addon Comments
Joined
Apr 9, 2008
Messages
3,832
Reaction score
18
Points
0

Author: luis j

This is the third of several Add'ons that will include 3 different bases,
located on several planets, satellites and asteroids

In this complement 3 bases are included: Cubic, Trident and Little.
Both bases have been adapted to the surface of the planets and satellites:
Mercury, Europa, Umbriel y Ariel, each with their
corresponding tiles (floor textures)


At the Tridet base, there are 3 docking ports in the building itself,
together with the PADs, to facilitate the access of cosmonauts directly from
the ship to the building, without the need for a pressurized suit.

I would appreciate any help to make these berthing ports operational.
Unfortunately, in the previous Add'on I did not receive that help.
They are still not operational, and only aesthetic

 

Requirements:
------------
It is necessary to have installed the ships XR-2 (Ravenstar) and XR-5 (Vanguard)
as well as the first Add'on: MultiBase-1 (in Titan), which included various
mesh's and textures common to all bases

As on the previous occasion, I thank Nukeet for its VOR tower and
very especially to solarliner for allowing me to use its beautiful satellite dishes
of radio telescopes

Orbiter version: 160828 (Orbiter-2016)



DOWNLOAD
 
To your question regarding Berthing ports. AFAIK, No feature has been implemented with this.
 
Berthing ports?

Like a spot for a UMMU to exit the craft and enter the base?
 
I haven't tried landing a docked vessel with Orbiter 16, but I know it was something being worked on. In the meantime, if it was something you wanted to do, the pilot would have to be really good with his/her landing in oreder for the docking hatches to line up.
Even then, there would be some handwavium required because of different placements on different vessels.

With Orbiter 2010, it was possible to make a building on the base into a vessel, which allowed a UMMU to exit the spacecraft and enter the "base". If the base were given a breathable area, the UMMU could shed the suit and walk around in coveralls.

There was also the displacement booths; have one near the landing pad, and another inside the base (with a breathable area). UCGO was pretty versitile with what could be done. Orcus Patera added a ton of possibilities too.
 
Re

I haven't tried landing a docked vessel with Orbiter 16, but I know it was something being worked on. In the meantime, if it was something you wanted to do, the pilot would have to be really good with his/her landing in oreder for the docking hatches to line up.
Even then, there would be some handwavium required because of different placements on different vessels.

With Orbiter 2010, it was possible to make a building on the base into a vessel, which allowed a UMMU to exit the spacecraft and enter the "base". If the base were given a breathable area, the UMMU could shed the suit and walk around in coveralls.

There was also the displacement booths; have one near the landing pad, and another inside the base (with a breathable area). UCGO was pretty versitile with what could be done. Orcus Patera added a ton of possibilities too.

Maybe you have not understood me Phantom.
I wanted to say that I would be satisfied if a ship (eg the XR-2) landed on the Pad, then opened the hatch of the nose, and advanced a few meters until its hatch connected to the hatch of the building, and then Orbiter- 2016 will detect this action as the docking of the ship in the port of the building, leaving the two connected, as seen in the image of the Add'on, and on the stage of any of the Trident bases.
If in addition to all this, a UMmu could pass from the ship to the building, that would be fantastic.

---------- Post added at 23:53 ---------- Previous post was at 23:37 ----------

Look at the Add'on Multibase-1 and look at the image that accompanies it.
To the right of the image you can see a detail of the ships. Right in front of the nose of the XR-2 there is a docking hatch connected to the building. And also (in that same image), you can see a detail of the RX-5 that has its docking port open (just behind the cabin), and that connects to a hatch located in a corridor of the building that passes over the XR- 5. If you get inside the XR-5 (with the F1 key) and look through the top window (by pressing Ctrl+ArrowUp twice), you will see the hatch of the building seen from inside the XR-5.
 
Back
Top