(without the need of having to make Orbiter a full-open source project).
How is making Orbiter full-open source a bad thing?
Technical question about OVP: suppose you select a scenario. Won't there be technical problems when you load different graphical API's?
I mean: suppose you load an OpenGL 2.0 - based spacecraft addon into a DirectX 7 (Orbiter's default) Solar system? Or how about two different spacecraft: one DirectX 9 based and the other OpenGL 2.0 - based?
Check to OGLA thread at M6, there was a set of instructions there (somewhere around page 8 I think).
I've downloaded glut and VBO, and I still get this line in my OGLA.log:Running:
Put into Orbiter directory tree root, run.
Requires glut and OpenGL support, preferrably with direct rendering.
Case-sensitivity can be a problem, ogla set to case you get if you unzip the Orbiter distribution on windows, then copy over.
If it won't be able to find certain files, it will print the path it looks for in the console for you to check the case/presence.
INIT| OGLA, GLGR, VBO 080307
He appears to be aware that there are problems with OVP, since even his own DX7 client crashes from time to time. There was no updates regarding OVP for a while as he is either busy or taking his time.Artlav, Martins knows all the problem with the 2D stuff? Maybe some solution are in process? It's weird that we can't plenty enjoy of your OVP yet
Sorry to bump, but I tried installing this, and there are little instructions. I can't get the shadows, and the only difference I notice are some nicer sun reflections on the Earth. Here's what I've done so far:
1: Installed Orbiter 2006
2: Installed Orbiter 2007 Beta
3: Install OGLA 080307
Anything else I need to do?
Hm, what?I've downloaded glut and VBO, and I still get this line in my OGLA.log:
It means the version string of OGLA including the features compiled in, no extra downloads needed.I think that means it wants me to still download those, even though I have. Where do I need to install the GLUT files and the VBO files?
Run Orbiter_NG, Go to modules tab, activate OGLAClient, go to video tab, set the settings, select the scenario with (OGLA) tag to be on a safe side and press the launch button.Are there any certain Orbiter settings? Do I run Orbiter NG or just regular Orbiter?
How do I do this?:
"Make sure you select OpenGL as a rendering device in "Video" tab."
Sorry to bump, but I tried installing this, and there are little instructions. I can't get the shadows, and the only difference I notice are some nicer sun reflections on the Earth. Here's what I've done so far:
1: Installed Orbiter 2006
2: Installed Orbiter 2007 Beta
3: Install OGLA 080307
Anything else I need to do?
Thanks!
Orbiter_NG. NG is short for No Graphics as it doesn't have a graphics engine embedded like the default Orbiter.exe.Now, once you have OGLA installed, do you run it by going to the Orbiter_NG executable or the standard one? Because I can only activate OGLA in the standard beta orbiter.exe.
Did you edit the Orbiter_NG shortcut that came with the Orbiter beta release?I don't have any modules to activate when launching Orbiter_NG.