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Misadventures in procedural plot generation, part 1:

A man got mugged, and, concerned for his safety, went to a store and bought a gun (well, he bought *something* to alieviate his concern, the generator isn't actually far enough yet to tell me what it is exactly...). Then he seemed to think "nah, I need the money more", and sold it again... apparently for a profit.

The job I gave to the generator was basically "make up a story that makes this man richer".

I like how at this very early stage of development I'm already getting things I didn't see coming.
I don't like how at this very early stage of development I'm already getting things I didn't see coming that make only limited sense.

Procgen in a nutshell, I guess...
 
Saturday night, time for a bit of light relief...

 
Helm control is being reverted, no? Otherwise being able to transfer functions between consoles is a useful capability enabled by such "use-agnostic" devices such as as touch screens.
 
Helm control is being reverted, no? Otherwise being able to transfer functions between consoles is a useful capability enabled by such "use-agnostic" devices such as as touch screens.


Well, worse, the transfer of functions between the consoles was not complete and all that indicated it was a badly readable checkbox at the bottom of the UI screen.


The crew wanted to transfer control for both propellers to one station, but in reality only control for the starboard propeller was transfered, the other retained control over the port propeller. When the station was used for reducing throttle, it did not reduce for both propellers, just for the port propeller, resulting in a sudden turn to port.



Also, the way how AIS data is displayed should get changed... right now they just do that by a notebook, which is just put somewhere between other equipment and badly accessible. And connected with poor quality cables. It reads like the bridge crew does not see AIS data on their map displays, like common already for civilian ships.
 
Scott Manley periodically does videos on things KSP doesn't teach.

How's about something that it *does* teach (though I think it often just gets blamed on the Kraken):

Aeroelastic flutter.
 
We have another protest against Volkswagen in Wolfsburg today, some unknown group is blocking a train with new cars on the bridge over the Mittellandkanal. Not sure if they are environmentalists or anti-capitalists, their slogans bear a weird mixture of both.

Feels like some students have too much free time...

It happened less than 500m away from my current worksite, but I did not notice anything outside until ending work after 10 hours and seeing the helicopters and spectators on the road bridge nearby.
 
Well, I guess if I would hop everywhere, I wouldn't get very cold in the snow either... :lol:
 
No, that's all forgot. No hard feelings..
 
This is how we dismantle chimneys in the UK...

 
This is how we do it in Germany...

 
yes, that would work!

Fred Dibnah is long gone. He had a few programs on the telly in the 1970's. One man band business and also restored steam traction engines.
Scary just to watch, he must have had no sense of vertigo.

Edit:
Modern stuff...

 
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Imagine being forced at gunpoint to be the first human to step foot on Mars.
 
Imagine being forced at gunpoint to be the first human to step foot on Mars.

I think there's enough people who would willingly risk everything to be the first person to walk on Mars that the gun would be pointed back at the airlock to ensure you were the first one out! :lol:
 
KSP's plaintext saves are a lifesaver.

Discover that you missed one tiny, critical part?

Build new spacecraft, set it up for launch.

F5
emacs quicksave.sfs
Do a bit of cut and paste
F9

Old spacecraft is now on the ground at Kerbin, ready for recovery.
New spacecraft is now where the old spacecraft was.

EDIT: I'm not a huge emacs partisan, I actually primarily use gedit, but gedit takes forever to load or save large text files, and eats up much, much more RAM than the file size (the latter isn't so important for KSP saves, but I have opened, errr... larger... text files).
 
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