Installation Hardware Upgrade, but still getting 16 FPS

Dantassii

HUMONGOUS IMS shipbuilder
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I just recently upgraded my PC.

Here's what it used to be:
Intel I3 CPU
ASUS 6670 Video card

Here's what I have now:
Intel I7 CPU
GFORCE GTX 960 Video card
20% Gb Solid State Hard Drive for C: (Orbiter was copied to D:, which is the old hard drive)

Everything else is the same.

My new video card has a benchmark rating of 6,000 compared to 1,100 for my old one, and of course the I7 CPU is a much faster than the I3, and the Temp directory is on the SSD however....

I'm still getting 18 FPS when I load up one of my HUMONGOUS IMS ships.

Is there something I need to do/reset in Orbiter to have it re-evaluate my hardware so that it will run faster? Or is there some other bottle neck that I'm not seeing?

Dantassii
One VERY CONFUSED upgraded computer owner.
 
Which i3, which i7? It's possible that scenario is CPU-speed-bound.

What addons do you have installed?
 
Which i3, which i7? It's possible that scenario is CPU-speed-bound.

What addons do you have installed?

I doubt it is CPU bound because in both instances Task manager said my CPU was barely kicking over (<20% in both cases).

Based on experience with the I3 setup, the more 'modules' I added to my IMS ship, the slower it got when I approached the station. When the large IMS ship is not in the field of view, I got 60 FPS with DX9 and well over 240 FPS with DX7. It's only when there are over 1000 modules in my IMS ship that the FPS drops down around 12-18 FPS. This is true no matter if I'm in DX7 or DX9, although DX9 does tend to show 1-3 FPS faster than DX7 in any given viewing angle of the HUMONGOUS IMS ship.

I determined that I was graphics card bound on the old system, so when I had a chance to upgrade my computer hardware this weekend (old motherboard died) I made sure I got a significant improvement in the graphics card.

Let me point out, when flying the XR-2 into orbit, I always got 60 FPS on the I3 system. Its only when I got within visual range of a IMS ship with over 1000 modules in it that the FPS started dropping. That was how it was on the old setup, and it is still doing that in the new setup.

It may be that the Orbiter Code itself is having such a difficult time with 1000+ modules all in the FOV at the same time that no matter how much hardware I throw at it, my HUMONGOUS IMS ships are always going to be sluggish in the FPS department. If this is true, then it will definitely be something I will be testing in Orbiter 2015 Beta with IMS 2.0. :)

I'm just trying to make sure that there isn't something you're supposed to do to an existing installation of Orbiter to 'reset' it so that it goes out and re-detects your hardware capabilities like it does when you run it for the very first time after a new install.

Dantassii
 
Clock per clock speed of the i3, i5 and i7 are not that different. i3 has 2 cores and 2 hyperthreading cores, i5 has 4 cores and i7 has 4 cores and 4 hyperthreading cores. So if Orbiter runs on 2 cores you won't see much difference.

I've had a i5 for 4 years now and recently upgraded the graphics card to the same one as your's, a GTX 960 from an ATI 5850, not much of a difference noticed in Orbiter except the Beta which seemed to run abit smoother but that is it. I only upgraded to play Fallout 4 :)
 
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Clock per clock speed of the i3, i5 and i7 are not that different. i3 has 2 cores and 2 hyperthreading cores, i5 has 4 cores and i7 has 4 cores and 4 hyperthreading cores. So if Orbiter runs on 2 cores you won't see much difference.

I've had a i5 for 4 years now and recently upgraded the graphics card to the same one as your's, a GTX 960 from an ATI 5850, not much of a difference noticed in Orbiter except the Beta which seemed to run abit smoother but that is it. I only upgraded to play Fallout 4 :)

Looks like you're interpretation is what I'm seeing as well. Actually, I'm only seeing 15-18 FPS when I'm zoomed out enough to see the entire HUMONGOUS IMS ship. When I start zooming in, I tend to see 60 FPS more often than before. So maybe it's the full-view that's just too much for the CPUs to handle. All I know is when I play Space Engineers, my video card kicks into high gear and my power supply is over loaded even with the lowest possible video settings. My video card runs at low speed with Space Engineers even with DX9 and a 1,500 module IMS space station on the screen.

According to the place I bought the upgrade from, the GTX 960 is about 600% faster than what I had before (benchmark of around 6,000 vs 1,100) and although the I7 has a lot more on-chip cache than the I3, the raw horsepower of the individual cores are about the same. So I guess my HUMONGOUS IMS ships are going to have to wait until either they significantly improve the raw computational horsepower of each core, or until a massively multi-threaded Orbiter (requiring at least 6 cores for the default Orbiter processing, and additional cores for add-ons perhaps?) is built.

Even though Orbiter says I'm only seeing 18 FPS when I'm approaching my Lunar Station, it's still a VERY SMOOTH 18 FPS and I congratulate everyone involved with Orbiter 2010 P1, the DX9 add-on, the SSBB modules that are used by IMS 1.0 as well as the IMS 1.0 unique modules for producing a product that is still impressive, 5 years after it went live.

Now.. I wonder how many Lunar Station assembly missions I can fly this weekend..... ;)

Dantassii
Impressed Orbiter 2010 Flyer
 
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