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There are ways that KSP's spaceships are more realistic than most of the ones in Orbiter, particularly if you play with some of the realism add-ons. Any of the DG-based ships in Orbiter are purely fictional, as are capital ships like the Arrow and the rotating lunar station. "Silly" and "half-baked" aren't quite the appropriate terms for what KSP does. Its ship editor is serious and full featured. You can certainly make some "silly" creations, but they likely won't get far off the launch pad. Successful ship building requires care, precision and knowledge. It took me 40 hours of play before I could land a ship I'd constructed on Kerbin's inner moon. It's not true that KSP is merely a toy: its focus is just more on rocketry and orbital dynamics than on spaceflight.
Orbiter has more realistic gravity and a better flight-sim model, both in terms of atmosphere simulation and cockpit instrumentation. (Though, again, there are KSP add-ons that close both gaps.) The XR2 is probably my favorite vehicle to operate in any sim; I love all the switches, the voice feedback, the flight and damage models, and the responsiveness and utility of the craft. And I also love the sense of scale that Orbiter provides. But they both have their strengths and weaknesses as space sims. And KSP's weakness is not that it's cartoonish or less serious than Orbiter.
I think there's a part of me that wouldn't mind if Orbiter was purely text based :hmm:
then what the hell are you folks waiting here for? Orbiter will certainly not change much in these points in the foreseeable future.
Would it have been different if you played KSP instead? After all, its soooo realistic. And better. And more accessible
Not sure why the defensiveness. It is possible to like and enjoy more than one similar thing.
Not sure why the defensiveness.
:rant:
congratulations i hope you are happy.

But if anyone even dares to mention open source or getting ahold of the source it is immediately shot down for whatever legit reason and thats fine but the problem still,no matter youre argument, orbiter is not being developed in such a way in order to be attractive to new users.

But if anyone even dares to mention open source or getting ahold of the source it is immediately shot down
I have never used Kerbal Space Program because the cost of buying the game is always $39.99 (roughly Rs. 2,876)! I know what KSP is by watching the gameplay by Scott Manley, Matt Lowne, etc.
like i said it is MY opinion. It might not be a popular opinion and judging by the "thanked by" on the posts nothing is going to change same ol same ol. But hey enjoy your sim and hail probe![]()
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I agree that Orbiter has moved away from the community.
The disconnect is great, and most people are gone. No people = no new add-ons.
But posting about it won't change it.
And if the people here have special interests (that are different from yours)... there's nothing wrong about it!
So just enjoy what you can...
I think the major reason for this is (quite paradoxically) due to the much awaited 3D terrain, which "created" some well known side-effects, like hilly runways, bouncy ships' contact points, etc.I agree that Orbiter has moved away from the community...