Project B-58A Hustler Development

Thats pretty turbulent flow above a lit cigarette.... oh...you mean we should fake it? :lol:

Actually, much harder is getting some important flight limitations into the engine model right now... studying how to imitate the behavior of the different kinds of compressor stall.

:) Still here. Just doing a bit of "panelizing" of the wings at the moment. I'll start on the engine nacelles next, so that your creation has something in which to be represented with graphically.

So, I take it the VC is a go as from Version 1.0, even if all the gauges don't work yet? What about standard MFD's to start with, and maybe a custom B-58 engine parameters MFD, so that you can monitor and test your work on them?

Regarding the (eventual) authentic gauges, are we looking for gauges with "real" needles (ie; a mesh for the needle, behind a transparent "glass" mesh), or bitmap animations of the gauges? The latter could well be developed for - and on - the 2D panel, and then ported to the 3D VC instrument panels, but I am wondering if it might not look "tacky" in the VC (?). I ask all this because, inside the fuselage, I have already provided the basic "shell" of the interior for the pilot's station, ready for VC development, when the time comes.
 
:) Still here. Just doing a bit of "panelizing" of the wings at the moment. I'll start on the engine nacelles next, so that your creation has something in which to be represented with graphically.

Sounds like a plan :)

I'll abort the research phase this weekend and go for some implementation. Not really high accuracy now, but I don't know yet how many iterations I need for solving the engine equations per timestep. I hope for 10.

So, I take it the VC is a go as from Version 1.0, even if all the gauges don't work yet? What about standard MFD's to start with, and maybe a custom B-58 engine parameters MFD, so that you can monitor and test your work on them?

I would say, I just use the generic Cockpit view for that, dumping everything interesting on the HUD.

If there are instruments to animate, I would use them of course.

Regarding the (eventual) authentic gauges, are we looking for gauges with "real" needles (ie; a mesh for the needle, behind a transparent "glass" mesh), or bitmap animations of the gauges? The latter could well be developed for - and on - the 2D panel, and then ported to the 3D VC instrument panels, but I am wondering if it might not look "tacky" in the VC (?). I ask all this because, inside the fuselage, I have already provided the basic "shell" of the interior for the pilot's station, ready for VC development, when the time comes.

Thats old information. the new Panel2D API of Orbiter uses also 3D rendering (reduced to 2D), which has the advantage of MUCH better performance.

I would prefer going the 3D way there and only use bitmap graphics if no other choice is left (For example for the radar). Even the cheapest notebook has a pretty good GPU now, we should use it for our advantage.
 
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Thats old information. the new Panel2D API of Orbiter uses also 3D rendering (reduced to 2D), which has the advantage of MUCH better performance.

Aha! Okay, thanks! I am reading MartinS blog about the subject, which I just located.

I would prefer going the 3D way there and only use bitmap graphics if no other choice is left (For example for the radar). Even the cheapest notebook has a pretty good GPU now, we should use it for our advantage.

I was privately tending towards the same notion, so when I get to that point, this decision will be a no-brainer. 3D guages it will be.
:cheers:
 
The mesh is beginning to look much more like it now, despite having to back track on a couple of things and re-do them :blush:. Still slow work, but grinding on when able, a bit at a time.

The thing here; I have found several pictures of detail for wheel wells and cockpits, but just wondering if there are any diagrams or pictures of what "goes on" under the removable panels and radome cone(?). Not too important right now, but I do want to be prepared...

PS: How's that engine? Failing when it should? :lol:
 
The mesh is beginning to look much more like it now, despite having to back track on a couple of things and re-do them :blush:. Still slow work, but grinding on when able, a bit at a time.

The thing here; I have found several pictures of detail for wheel wells and cockpits, but just wondering if there are any diagrams or pictures of what "goes on" under the removable panels and radome cone(?). Not too important right now, but I do want to be prepared...

The newer flight manual that I got from Periscope Films contains a lot of more information about the defensive systems and the navigation system. Depends on what you need to know, i can look for some more information there.

The wheel well for example also has a lot of Stoff which I would like to do, for example opening the canopies by UMMU action area.

PS: How's that engine? Failing when it should? :lol:

Well, I have a basic model so far, which does the trick good enough. The compressor data tables might need to be tweaked a bit.

Went back to do some SSU stuff in the mean time, no hurry. :lol:
 
The newer flight manual that I got from Periscope Films contains a lot of more information about the defensive systems and the navigation system. Depends on what you need to know, i can look for some more information there.

The wheel well for example also has a lot of Stoff which I would like to do, for example opening the canopies by UMMU action area.

Well, I have a basic model so far, which does the trick good enough. The compressor data tables might need to be tweaked a bit.

Went back to do some SSU stuff in the mean time, no hurry. :lol:

Thanks, man. It is easy to get side-tracked and bogged doing excessive detail on parts that may not be of any use in early versions of the model, as in what is under the leading edge panels, for example.

Best idea, I think; provide some pointers as they occur to you as to what you would like me to focus on in detail with the mesh (as in your post above) for your purposes, and if it is not readily available on the internet images search, please also provide any images or info that you might have from your resources. Previous requests are already considered (hatches, spikes, and so on).

One thing I am finding a bit hard to track down, for example; the inside of the drag chute compartment.
 
Well, for now, it is good enough to have the basics done right. Some access panels for the ground start sequence would be a nice option, just like the Engine #2 starter door

A pilot VC gets more and more interesting for properly displaying the engine data, but that's a lot of work for better readability, and not automatically necessary.

The drag chute compartment has a pressure indicator for the nitrogen bottles used there, which can be read through a window in the drag cute doors... that's what I remember about the details there.
 
A pilot VC gets more and more interesting for properly displaying the engine data, but that's a lot of work for better readability, and not automatically necessary.

Indeed, what little I have been able to accomplish this last week has been about creating the pilot station VC area, so that there is something to "sit in". This has been, unfortunately, at the expense of progress on the landing gear meshes.

Strangely, picture references of this relic have been most useful for my purposes, more so that shots of when the aircraft was operational.
 
Indeed, what little I have been able to accomplish this last week has been about creating the pilot station VC area, so that there is something to "sit in". This has been, unfortunately, at the expense of progress on the landing gear meshes.

Strangely, picture references of this relic have been most useful for my purposes, more so that shots of when the aircraft was operational.

Interestingly, it has the best picture of the nose landing gear that I had seen lately.

Sadly, what I would like to see as a picture: where are the openings of the pneumatic chaff dispensers on the upper side of the wing?
 
Interestingly, it has the best picture of the nose landing gear that I had seen lately.

Sadly, what I would like to see as a picture: where are the openings of the pneumatic chaff dispensers on the upper side of the wing?

Don't know if you're still looking for photos of the gear or not, but I got hands-on with a Hustler at the Pima Air and Space museum today. Literally walking around underneath it and being able to touch the gear, poke my head into the bays, etc. Got some closeups of both the left main and nose gears. Unfortunately, no photos of anything above the wings, so no dice on those dispensers. :(

Anyways, pics are here: http://imgur.com/a/nBrXf
 
Don't know if you're still looking for photos of the gear or not, but I got hands-on with a Hustler at the Pima Air and Space museum today. Literally walking around underneath it and being able to touch the gear, poke my head into the bays, etc. Got some closeups of both the left main and nose gears. Unfortunately, no photos of anything above the wings, so no dice on those dispensers. :(

Anyways, pics are here: http://imgur.com/a/nBrXf

A big thank you here, I am just spending another night here on the code. :thumbup:

Also, another thing here... would it be hard to include the fuel dump probe? It is pretty special compared to other planes I know... It is telescoping 2 ft out of the left side of the fuselage when activated, approximately at the trailing edge of the wing, rupturing a small red cover there. It can only be retracted by ground crew.

The fuel management system would be next here.
 
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A big thank you here, I am just spending another night here on the code. :thumbup:

Also, another thing here... would it be hard to include the fuel dump probe? It is pretty special compared to other planes I know... It is telescoping 2 ft out of the left side of the fuselage when activated, approximately at the trailing edge of the wing, rupturing a small red cover there. It can only be retracted by ground crew.

The fuel management system would be next here.

No, didn't get any other pics. And I'm leaving town tomorrow before they reopen. :( I don't think it was out: It would have been a bit of a headache maker at that height! :lol:
 
No, didn't get any other pics. And I'm leaving town tomorrow before they reopen. :( I don't think it was out: It would have been a bit of a headache maker at that height! :lol:

No need for pictures of it... was rather directed at Keith there. :lol:

I found an article about improving the combustor performance of a J79 engine from ancient times, which has a lot of data about the pressures and flow rates inside the engine.
 
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