Actually the whole version will fit. But I can add the folded one. What I did is had the folded version as a mesh. Then when you press a key the full unfolded version is seen. But you would still need to get it off the lander
; === Configuration file for vessel class Generic CVEL stage (Jasoncore) ===
Module = Velcro
Meshname = Velcro/EUS
Size = 7.0
Mass = 11854 ; empty mass [kg]
MaxFuel = 107328 ; max fuel mass [kg]
Isp = 4550 ; fuel specific impulse [m/s]
IspSL = 4550
MaxMainThrust = 440000
MaxRetroThrust = 0
MaxHoverThrust = 0
MaxAttitudeThrust = 578
COG_OverGround = 4.0
CameraOffset = 0.0 0.0 15
CW = .2 .3 .7 .7
LiftFactor = 0.0
CrossSections = 205 205 15
RotResistance = 0.7 0.7 0.3
Touchdownpoints = 0 4.4 0 4.4 0 0 -4.4 0 0
It should be easy for someone else to double check the numbers though...
Payload Boost dV Core dV EUS dV Total dV
127000 3029 3029 3060 9119
116000 3047 3101 3257 9405
110000 3057 3141 3375 9574
105000 3066 3176 3481 9723
100000 3074 3212 3595 9881
Sorry about disappearing from this thread; I just haven't had the time or inclination to figure out what exactly is going wrong there. It could very well be that the specs I sourced are wrong, but I'm not sure.
It should be easy for someone else to double check the numbers though, the most math required should be converting Isp in seconds to m/s2, and maybe lbs to kg. Sad to say I didn't have to to do much calculating; no rocket science cred for me:lol:
RNS:RNS
STATUS Landed Earth
POS -80.6745292 28.5191812
HEADING 0.00
AFCMODE 7
[COLOR=Red]PRPLEVEL 0:.7[/COLOR]
NAVFREQ 0 0
XPDR 466
MODE 1
SOLAR 0
LAS 0
END
END_SHIPS
SetTouchdownPoints(_V(arm_tip[0].x, arm_tip[0].y, arm_tip[0].z), _V(arm1_tip[0].x, arm1_tip[0].y, arm1_tip[0].z), _V(arm2_tip[0].x, arm2_tip[0].y, arm2_tip[0].z));;
I have been told I could use these values to set the touchdown points. But the ship jumps up and down...
SetTouchdownPoints(_V(0, arm1_tip[0].y, 1), _V(-1.6, arm1_tip[0].y, -1), _V(1.6, arm1_tip[0].y, -1));;
SetTouchdownPoints(_V(0, 0, 1), _V(-1.6, 0, -1), _V(1.6, 0, -1));;