I'm already familiar with using dummy-thrusters + exhaust streams to model venting, contrails, and the like but could someone explain how I would go about modeling more transitory effects such as a fireball from a crash or catastrophic failure, the burst of debris from staging, or the shock cloud as a something approaches the sound barrier?
On a related note: Is there a more efficient way to move an exhaust stream than deleting and reforming it in the new position? A "SetExhaustPos ()" or similar?
On a related note: Is there a more efficient way to move an exhaust stream than deleting and reforming it in the new position? A "SetExhaustPos ()" or similar?