Between the interface, & the complex gameplay, & so on, I suspect most users eventually just get confused & give up.
Problem is, i am severely handicapped in this respect - i know the game in details, and so am incapable of knowing what is obvious and what is not.
So, i will appreciate any help in the documentation area.
Do the same for the relevant features in SW.
I.e. i was under impression that this is exactly what the two videos in the first post do - show the examples of how to handle typical situations in the game.
Realistic gameplay:
-Your vessel obeys the newton's laws
-If you want to quickly get into orbit, open up the autopilot, select "get me into orbit" preset, press "run"
-Orbit MFD graphs your orbit trajectory
Arcade gameplay:
-Your vessel go where you point
-Engines accelerate and decelerate exponentially
-Gates allow quick travel between places
-You can also travel between planets directly
-You can go interstellar fluidly
-To approach a star, keep pointing slightly off, and decelerating each time it starts to move faster, until you arrive
-You can drive and walk around the surfaces
That's how i read them.
And that is the problem, i suppose?
---------- Post added at 15:47 ---------- Previous post was at 15:44 ----------
What I see so far I really like -- makes me want to get geared up to run the
Wiccan Ware Race. :thumbup:
At one point i considered making Spaceway into a remake of Elite.
That is one type of gameplay that fits.
But this was too much work for me to succeed.