On the I-75 corridor from Chattanooga to Atlanta it's not out of the routine to break 100 mph, and that's mainly to avoid being run over. I've gone faster, but I was never in the lead.
Also, there is no real reason to set a speed limit
Well at least he can count to 3... :lol:
Closest thing I've ever encountered would be I-10 past Palm Springs. Hit 95 at points over Christmas break, and I was STILL being passed.I-4 across Florida is probably the American version of the autobahn (that I've been in, anyway).
You've...never...actually driven here, have you?
The DC Beltway is insane; the speed limit is 55 mph but if you're going slower than 65 you're catching a lot of hate from other drivers.
Usual scenario is going 75 mph bumper-to-bumper.
On the other hand I've been to a lot of countries where the idea of traffic rules seems to be nonexistent
Ironically, the "Q" in "QVC" is supposed to stand for "quality"Click this link if you're prepared to lose a few IQ points.
http://time.com/3670647/qvc-moon-planet-or-star/
Click this link if you're prepared to lose a few IQ points.
That's not how IQ works. Reading stuff won't make it harder for me to figure out stuff like this:
Nitpick-Man to the rescue!
[...]
I think I just created the single most annoying superhero with the most useless super power ever.
Can anybody reccomend a particularly good tutorial for writing collision physics code?
With or without using stuff like PhysX?
while(weAintDone())
{ for(AlltheTHINGS)
{ thing.update();
// iterate through all of the things and update
// them with regards to gravity forces and other forces
// (rocket engines, air drag, etc.)
}
for(AlltheTHINGS)
{ // check if a collision is happening and do stuff to make it
// not be colliding anymore
}
}
Can anybody reccomend a particularly good tutorial for writing collision physics code?
Can anybody reccomend a particularly good tutorial for writing collision physics code?
You mean code for collision detection, or code that handles the physics once a collision is detected? The second can come in a rather wide range of complexity, from simple energy and momentum calculations to "oh hell I didn't want to write 100'000 lines"-rag-doll physics...