OHM Cardassian Galor Class Warship

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Author: stevcast

   
                         Cardasian Galor Class Warship
 
 
Mesh by William Burningham at Star Trek Meshes
 
Conversion to 3DS by Erik Timmermans.
 
Compatible SDKs: spacecraft 3
 
Thank you Jacquesmomo for helping with the mesh. 
 
 
        stevcast and son


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Glad to see you got the problem with the mesh fixed!

By the way, if you want to improve the vessel's performance (so that it doesn't perform like a Bricklin SV-1), change these lines in the configuration file...

EMPTY_MASS=10e4
FUEL_MASS=10e4
MAIN_THRUST=10e6
RETRO_THRUST =10e6
ATTITUDE_THRUST=15e6
HOVER_THRUST=10e6
ISP=2.5e7

to these...

EMPTY_MASS=10e4
FUEL_MASS=30e4
MAIN_THRUST=700e6
RETRO_THRUST =700e6
ATTITUDE_THRUST=450e6
HOVER_THRUST=700e6
ISP=11.5e7

Oh, and by the way, the spacecraft looks really good in combination with my STPSP: Cardassia add-on.
 
Glad to see you got the problem with the mesh fixed!

By the way, if you want to improve the vessel's performance (so that it doesn't perform like a Bricklin SV-1), change these lines in the configuration file...

EMPTY_MASS=10e4
FUEL_MASS=10e4
MAIN_THRUST=10e6
RETRO_THRUST =10e6
ATTITUDE_THRUST=15e6
HOVER_THRUST=10e6
ISP=2.5e7

to these...

EMPTY_MASS=10e4
FUEL_MASS=30e4
MAIN_THRUST=700e6
RETRO_THRUST =700e6
ATTITUDE_THRUST=450e6
HOVER_THRUST=700e6
ISP=11.5e7

Oh, and by the way, the spacecraft looks really good in combination with my STPSP: Cardassia add-on.

Thanks Luke. Thanks for your input on the vessel configuration. I will give it a try. Like always, if ever there is any constructive criticism or help you care to offer me, I am more than open to it. I am learning a little more every day thanks to you and others in the Orbiter community. I thank you for your consideration.

stevcast :thumbup:
 
Thanks Luke. Thanks for your input on the vessel configuration. I will give it a try. Like always, if ever there is any constructive criticism or help you care to offer me, I am more than open to it. I am learning a little more every day thanks to you and others in the Orbiter community. I thank you for your consideration.

stevcast :thumbup:

Be warned, though - these changes will also have the effect of making the RCS thrust insanely powerful. Then again, it seems to be the only way to give the vessel even the slightest hint of maneuverability.

By the way, did you get my joke about the spacecraft performing like a Bricklin SV-1?
 
Be warned, though - these changes will also have the effect of making the RCS thrust insanely powerful. Then again, it seems to be the only way to give the vessel even the slightest hint of maneuverability.

By the way, did you get my joke about the spacecraft performing like a Bricklin SV-1?

Yes :cheers:. I have been trying to "tone down" my ships a bit. If I put out a ship, and you have any suggestions on "any" part of it, please feel free to let me know. Feed back is the only way of knowing what can be changed or improved upon.

stevcast
 
The mesh looks great!

Thanks Cizurator, but the reason that this ship, and the Hideki Class ship even made it in to Orbiter was due to some much needed mesh work done by Jacquesmomo. Both ships had corrupted meshes that I did not know how to fix, but due to some unselfish help, these ships are here for everybody to enjoy. I am learning more every time I "dig" in to a project, but without the help and support of more experienced builders, some of these projects would never see daylight. Thank you to everybody that has taken the time to answer my questions, and who have helped me become a better developer (long ways to go before I hit the "big league"...AMSO,XR2, etc.).


stevcast :thumbup:
 
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