Problem Addon ships invisible

Qapla

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Im running the latest Orbiter version and installed various addon ships and all of them are invisible. Ive made sure that the spacecraft2 and spacecraft3 DLL's are in the modules/plugin folder (for some strange reason the DLL's unzip to the modules folder not the modules/plugin folder so I corrected this).

I have also looked in the scenario file to make sure it is calling the right ship etc. I am using onboard graphics at the moment (Radeon x1200) so could that be the problem?
Thanks for any advice.
 
Im running the latest Orbiter version and installed various addon ships and all of them are invisible. Ive made sure that the spacecraft2 and spacecraft3 DLL's are in the modules/plugin folder (for some strange reason the DLL's unzip to the modules folder not the modules/plugin folder so I corrected this).
This is the problem. Only plugins like OrbiterSound and MFDs go into the plugins subfolder. Vessel modules go into Modules.
 
This is the problem. Only plugins like OrbiterSound and MFDs go into the plugins subfolder. Vessel modules go into Modules.

Thanks for confirming that, but I have tried the DLL's in both locations but its still invisible. Also when i go the the cockpit theres no fuel, when i fill it up with the scenario editor the engines dont work.
 
Which vessels? Some older vessel act like that.

I posted links below to some of the ships that dont work.

Ive tried all the usual things, fresh install and then only installing the addons. Driving me mad, its been 10 days now ive been trying to fix this.

[ame="http://www.orbithangar.com/searchid.php?ID=4972"]USS Enterprise[/ame]

[ame="http://www.orbithangar.com/searchid.php?ID=5914"]Prometheus v0.03 for Orbiter 2010[/ame]

[ame="http://www.orbithangar.com/searchid.php?ID=5089"]Narada Star Trek 2009[/ame]
 
You may need stage.dll for Orbiter 2010.

[ame="http://www.orbithangar.com/searchid.php?ID=4661"]http://www.orbithangar.com/searchid.php?ID=4661[/ame]
 
Last edited:
Prometheus works for me. Orbiter 2010p1.
The Spacecraft3.dll ( you only need spacecraft3.dll ) needs to be in the Modules folder, NOT Modules /Plugin.

I always zip into a separate folder. Then open the folder and copy and paste the contents into the Orbiter main folder.
 
Last edited:
Could you post the contents of your orbiter.log file? (question: are you loading the vessels from scenario editor or launching orbiter with a scenario containing the vessel? in the first case, the log wouldn't be much help).
 
Prometheus works for me. Orbiter 2010p1.
The Spacecraft3.dll ( you only need spacecraft3.dll ) needs to be in the Modules folder, NOT Modules /Plugin.

I always zip into a separate folder. Then open the folder and copy and paste the contents into the Orbiter main folder.

I do that too, i prefer to drag and drop the folders from the zip to the orbiter folder so I see the folders and files before they copy.

Checked all that you said and its all in order, im wondering if theres a module or something I need that you and the creator have and forgot to mention, because it just wont show even after a fresh install of orbiter.

---------- Post added at 11:09 AM ---------- Previous post was at 11:07 AM ----------

Could you post the contents of your orbiter.log file? (question: are you loading the vessels from scenario editor or launching orbiter with a scenario containing the vessel? in the first case, the log wouldn't be much help).

I never thought to do that, good idea thanks. I am launching orbiter with a scenario containing the vessel, not importing it with scenario editor, in fact ive never tried that yet.

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 1 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 130206, API 100830]
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module transx.dll ............ [Build 100824, API 100823]
Module CameraMFD.dll [API v.060425]
CameraMFD.dll - Developer hint 3
Error loading module Modules\Plugin\CameraMFD.dll (code 1114)
Module LaunchMFD.dll ......... [Build 130223, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module MeshLand_2.dll ........ [Build ******, API 060425]
Error loading module Modules\Plugin\MeshLand_2.dll (code 998)
Module MeshLand.dll .......... [Build ******, API 060425]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module Framerate.dll ......... [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module displacement.dll ...... [Build ******, API 060425]
Module orbSpotLight.dll ...... [Build ******, API 060425]
Error loading module Modules\Plugin\spacecraft2.dll (code 126)
Module RWarpMFD.dll .......... [Build ******, API 060425]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
Module AutoHoverMFD.dll ...... [Build ******, API 060425]
Module WarpDriveMFD-Mk2.dll .. [Build 100808, API 100606]
Error loading module Modules\Plugin\spacecraft3.dll (code 126)
Module CamShake.dll .......... [Build 100811, API 100606]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 2.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Joystick throttle: SLIDER 0
No joystick throttle control detected
---------------------------------------------------------------
>>> ERROR: DInput error DIERR_OBJECTNOTFOUND
>>> [DInput::SetJoystickProperties | .\Input.cpp | 186]
---------------------------------------------------------------
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module Spacecraft3.dll ....... [Build ******, API 060425]
**** WARNING: Mesh file name not provided
D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\.msh
D3D9Client: [Scene Initialized]
D3D9Client: [Session Closed. Scene deleted.]
[Failed to Reset DirectX Device]
**** Closing simulation session
 
Last edited by a moderator:
Are these ships invisible using the stock in-line graphics client? Or just with the D3D9?
There is a tab somewhere to make symbolic links to the config (and sound) directories in order for them to work.
Your log file shows an error loading meshland and SC3; I've not used meshland in ages so I can't help you there. But you may want to ensure that SC3 is placed correctly and that you've linked to the config folder.
 
As mentioned above:

0FoHOTa.png

Press "Advanced"

7MRbosp.png

Then "Create symbolic links"
 
Are these ships invisible using the stock in-line graphics client? Or just with the D3D9?
There is a tab somewhere to make symbolic links to the config (and sound) directories in order for them to work.
Your log file shows an error loading meshland and SC3; I've not used meshland in ages so I can't help you there. But you may want to ensure that SC3 is placed correctly and that you've linked to the config folder.


They are invisible whichever graphics client I use.
Meshland was for 1 addon that also gave me problems so i intend to remove that, how do you mean "you may want to ensure that SC3 is placed correctly and that you've linked to the config folder" the SC3 is in the right place but i dodnt know about linking it to a config folder?
 
From the log file

Module Spacecraft3.dll ....... [Build ******, API 060425]
**** WARNING: Mesh file name not provided

This means that SC3 is reading the .ini file but is unable to find a mesh that the ini file refers to. Rather than CTD it'll show nothing which is probably the OP's root cause.

It would be good to see a copy of the scenario as well.
 
Guys thats fixed it!! create symbolic links was the answer, I used that once then totally forgot about it, many thanks for your help, woohoo!
 
:cool:
We're not always awesome, sometimes though we can even amaze ourselves.

Glad you got it running, so we'll be expecting you to contribute to the screenshot thread now. :thumbup:
 
:cool:
We're not always awesome, sometimes though we can even amaze ourselves.

Glad you got it running, so we'll be expecting you to contribute to the screenshot thread now. :thumbup:

Cheers bro :cheers: Its a lot to soak up and my memory is shot at my age.

The baffling thing is how people dont have problems that im having, like craters that float next to my ship and fly alongside me and terrain textures higher than they should be so the ships appear sunk into the ground, it looks like im the only one getting this.
 
Start a new [Problem] thread, with your orbiter log file, maybe what scenario you're running and perhaps a screenshot. We can all take a crack at that one too.
 
Start a new [Problem] thread, with your orbiter log file, maybe what scenario you're running and perhaps a screenshot. We can all take a crack at that one too.

Thanks mate I appreciate that. I got a new graphics card today and its fixed one problem i had, not checked the other issues yet, so hopefully you wont hear from me again in this section.
 
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