Sounds like a jointed Eva person could be made using this.
Sounds like a jointed Eva person could be made using this.
- Examples: added EVAEMU2, a fully functional EVA figure
Is the new Eva available?
Did you miss this?
Still looking at how to add some extra hours to each day...
Yeah, could need a solution to this problem, too. If you find one, please give me a note.
So will this replace MS (Multistage)? and stage?
First of all: does this create any issue with the work already in progress? Am I overlapping with you?
second: the only thing that I'm having difficulties to imagine how to do it's the parser, if it's not an issue could you help me with the logic of it? Just to understand basically how to read and assign all the parameters to a [STAGE_X] section
[SECTION_X]
xx
xx
[SECTION_Y]
yy
yy
Sections in Vinka's multistage are basically just
without a closing tag or anything at the end...Code:[SECTION_X] xx xx [SECTION_Y] yy yy
so what could be the point? to read everything between two "[" ?
and then try to understand what the section is reading what it is written before the "]"
is there a quick way to do it? (i.e. if there was a closing tag it would have been much easier)
#define MAXLEN 4096
char data[MAXLEN];
GetPrivateProfileString("SECTION_1", "VALUE_X", "<mydefault>", data, MAXLEN, "C:\path\to\file.ini");
Haven't done anything meaningful in the multistage direction, so you are in the clear.First of all: does this create any issue with the work already in progress? Am I overlapping with you?
Not exactly. I don't think i'll be around to support GV, so it makes sense to move the code to whatever is community-maintainable.Naturally, Artlav will disagree on this
Sigh...you can use the long-standing Windows API
Do the aerodynamics work in GV ? I'm trying to get the Dragon2 Abort test vehicle to fly right. I woould also ask if a chute could be added as a second airbrake.
Unfortunately, it doesn't look like the aerodynamics are supported. In order to get myself a better overview of the feature-completeness of the current code-base, I've run down the mega-structure that works as interface between GV and XVES and took some notes comparing it to the SC3 doc, the GV doc, and usage in the code: https://bitbucket.org/face/genericvessel/src/tip/Doc/genericvessel/Notes.txt
There you will see that the aerodynamics section is prominent among the missing values list.
The airbrake idea is interesting. Do you mean having something like "CHUTE_ATTACK/_DRAG/_ANIM" values in the aerodynamics section?