The fly made by David Courtney that inspired by this agentgonzo
http://www.youtube.com/watch?v=AHTY5Emu_ZA
I try few times but I always went to high when I get close to the base I try to reenter the ship just become a free fall.Well for this type of fly you should don't let your Pea above 80KM right? During the ascent I can't let my Apa stay about 70KM, does roll upside down will help?Can I go to other base with this method?
This is a fairly tricky flight, but I want to start by saying I made quite a few piloting mistakes in that attempt that I flew a year ago. In particular, you'll notice how much I'm struggling to maintain control of the vessel between 8 and 11 minutes. Looking back at it now, it looks very, very sloppy to me.
Fortunately I've learned some new
tricks in the last year. I've done several high speed inverted re-entries when coming back to Earth, and that experience has helped me improve my piloting during this KSC to Wideawake flight. The same principles apply when coming back to Earth (from the moon, or from another planet) at 11km/s or higher.
I recorded a new KSC to Wideawake speed run attempt yesterday and was planning to upload the video to youtube in a couple of weeks, but since this discussion came up here, I decided to upload it now.
I still made mistakes, and I don't think I'll ever be as fast as agentgonzo, but this was a much smoother flight.
The main reason this flight is so much smoother is because I added a bit of forward COG shift. This makes the nose of the vessel want to settle into the atmosphere, so maintaining control of the vertical speed just becomes a matter of inputting a tiny bit of elevator as needed. Whereas in the other video, my Vertical Speed is bouncing back and forth between -100 and +100 because I am fighting so hard to keep the vessel in the atmosphere. Since I had the COG shift at 0.00 last time, the vessel wants to fling itself out into space even though it's inverted.
In my opinion, the hardest part of that flight is A.) staying low enough in the atmosphere that you don't skip out, and high enough that you don't burn up. And B.) when it's time to
flip over to do the braking burn, it takes a lot of practice to make sure you allow the XR2 to go up a few extra kilometers so you can turn over for the braking burn, but not allow your Vertical Speed to get out of control - in which case you will end up at 100km+ altitude before you know it.