Hi, welcome to my first add-on development thread ! :hello:
Here is my Shuttle PB Mk2 Developpement thread, about a new version of my Shuttle PB Mk2 Spacecraft 3 vessel.Here is a non-exhaustive TODO list:
You can download the semi-stable 1.02 beta : https://sourceforge.net/projects/shuttlepbmk2/files/latest/download
The Blog: http://www.orbiter-forum.com/blog.php?u=4605
Using SVN, export this link to have the lastest alpha version of it : https://svn.code.sf.net/p/shuttlepbmk2/code/tags/releases/latest
See the code: https://sourceforge.net/projects/shuttlepbmk2/
Here is my Shuttle PB Mk2 Developpement thread, about a new version of my Shuttle PB Mk2 Spacecraft 3 vessel.Here is a non-exhaustive TODO list:
- Custom UMmu adding in the vessel
- Dynamic Airlocks: When landed, the airlock shape is as a different place than while in flight.
- Action Areas repairs: If you land too hard, you should need to go out and repair the Hovers.
- Hard-landing (more than 15 m/s) kills the crew.
- Redo the animation code
- Depressurisation system
- 2D Panel
- New 2048 textures, including normal maps for external graphics clients
- Environnement Map ready (for D3D9)
You can download the semi-stable 1.02 beta : https://sourceforge.net/projects/shuttlepbmk2/files/latest/download
The Blog: http://www.orbiter-forum.com/blog.php?u=4605
Using SVN, export this link to have the lastest alpha version of it : https://svn.code.sf.net/p/shuttlepbmk2/code/tags/releases/latest
See the code: https://sourceforge.net/projects/shuttlepbmk2/
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