OHM US ISS A to Z v.3

barrygolden

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Hey Don Once again super job with the updates to ISS. Looking forward to a release with all the up-to-date stuff.
 

pappy2

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Hello "Don",
I have a CTD problem when I run the ISS "AtoZ.scn" scenario without D3D9.
(Note: With D3D9 no CTD)

974260CTDlightpolemsh.jpg


To find the problem I installed the following ADDON:

(01) ADDON BAIKONUR 2010 Surface Tiles v1.0 de «sergeev» du 11/10/10 ici :
[ame="http://www.orbithangar.com/searchid.php?ID=4885"]Baikonur 2010: Surface Tiles v1.0[/ame]

(02) ADDON International Space Station v3.2 de « thorton » du 06-09-10 ici :
[ame="http://www.orbithangar.com/searchid.php?ID=3737"]International Space Station v.3.2[/ame]

(03) ADDON US ISS A to Z v.3 de « donamy » du 01-03-12 ici :
[ame="http://www.orbithangar.com/searchid.php?ID=5633"]US ISS A to Z v.3[/ame]


In fact I found the culprit in your ADDON ISS A to Z v3:

If you are looking for: config / spacecraft /
You find lightstanchion.ini that is OK (MESHNAME = "lightstanchion")
 
BUT
 
If you are looking for: modules / server / config / spacecraft /
You find lightstanchion.ini WHO IS NOT OK (MESHNAME = "lightpole")
 
So when the have installed the directory "modules" in which is contained
Among others the directories "server / config / spacecraft /" ... and the file lightstanchion.ini
The correct .ini file of the same name is overwritten.
 
Besides I wonder what serves this directory "server" ????
 
It seems to me that at the beginning of the post (49) someone has had this problem but I did not find an answer.
My English being really very bad, I may have missed the answer.
I hope you understand my problem.

thank you in advance
Pappy2
 
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Donamy

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They are the same mesh, just copy and paste and rename one, lightpole.msh
 

jacquesmomo

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Hi Donamy :tiphat:

About what Pappy2 says:

I looked at your add-on file "ISS_A2Z_v3.zip"
And there is inside a folder named "Modules \ Server \ ..."
In this folder there is the file "lightsanchion.ini" which is different from the one in "Config\Spacecraft :

[CONFIG]
MESHNAME="lightstanchion"
In the folder "spacecraft, which is good

and
[CONFIG]
MESHNAME="lightpole"
In the folder "Server".... and the reference to a meshe named "lightpole" is wrong (I think)

This folder is normaly created when we click on "Create symbolic links". (with D3D9)

And also there are 3 files "msh" (CETA_RFR.msh CETA_RFR.msh and CETAdummy.msh) that have nothing to do there (but this does not disturb Orbiter).

I think this folder "Server" is the reason that makes the problem reported by pappy2.

Maybe it would be good to redo the zip without this folder?

Jacques :cheers:
 

pappy2

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Hello "Don" and "Jacquemomo"
My Englishman is really bad, with a little drawing you may understand better what I want to explain. :rofl:

150486BUGlightpoleCTDNOD3D9.jpg


I think to easily set the CTD, the simpler and delete the "server" directory in the .zip of your ADDON.

956745SUPserver.jpg


Thank you
 

Flow

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Pappy your English is fine.

It looks to me as if you've fixed the problem by editing the lightstanchion.ini to use the correct existing mesh.

If you delete the server folder you will no longer be able to use the D3D9 client should you want to later.

Don's suggestion also works fine - go to the Meshes folder, find lightstanchion.msh, copy and paste an exact copy into the same folder and rename it lightpole.msh

The other alternative would be to copy the lightstanchion.ini file from the config\spacecraft folder into the server folder to overwrite the one there but that would be the same result as you have now.

Hope this translates OK but it does look like you have fixed the problem already.
 

pappy2

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Hello "Flow" thank you for your answer.

My new question is:
Why is this directory "server" in the .zip of the "Don" ADDON with duplicate and corrupt files ???

I deleted the "server" directory of the .zip of the ADDON ISS A2Zv3.
Then installed the ADDON in Orbiter2010P1.

Launch of the scenario without D3D9 = No more CTD.
Starting the scenario with D3D9 = OK

I think this directory "server" in the .zip archive contains the file
Modules / server / config / spacecraft / "lightstanchion.ini" which is corrupted and which unzipping the ADDON in Orbiter overwrites the correct file in the config / spacecraft directory.

This directory "server" has no reason to be in the .zip of the ISS A2Z v3 because it is useless.
The real "server" file is created automatically by Orbiter when using D3D9.

What is your opinion ?
thank you in advance
 

DaveS

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The real "server" file is created automatically by Orbiter when using D3D9.
It is not. You have to click on the Create symbolic links button in the Advanced option dialog to create the symbolic link between Config\Spacecraft and Modules\Server.
 

Flow

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Pappy you are welcome.

The server directory is in the zip because the files are needed for the D3D9 client. It doesn't contain corrupt files - it appears to be one easily correctable mistake in many detailed and complicated files. This must be easy to do with such complex addons. There may be duplicates - again easily corrected.

I'm struggling to see how reinstalling solved the problem rather than duplicating it but if it worked then that's great!

I've had the lightpole.msh missing message in the Orbiter log before but it never caused a CTD - copying and renaming the mesh solved the error message for me.

The server folder is created but you till have to copy the files into it - or at least I did when installing in Linux.

It still looks to me as if you yourself found a good working solution which is great.
 

pappy2

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Thanks for your answers "Flow" "Daves" "Jacquesmomo"
I learned a lot of things.

"Don" maybe in order to avoid CTD for other people, it would be nice to redo the .zip of your ADDON ISS A2Z v3 by correcting the file "lightstanchion.ini" which is in

Modules / server / config / Spacecraft /

Good flights and :thumbup:
Thanks to all

48409720170501190209.jpg


21073720160409205041.jpg
 
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Flow

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You're very welcome Pappy - we share a great enjoyment from the ISSAtoZ.

Your screenshots are superb as always.
 

Donamy

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Nice to see people enjoying the effort. I wish ISS A2Z was a sticky, so more people would see it.
 

Gingin

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Yeah, it should be sticky.
First post is dated from 2012 and you are still following and improving ISS, Really nice :thumbup:

I am looking forward for the next version using SSU 4.2 :)
 

Donamy

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Not until the rotation bug is fixed. It makes moving payloads with the RMS impossible. :(
 

pappy2

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A long series of screens
To pay tribute to the work of "Donamy" and "Thorton" and all those who have improved the ISS.

THANKS TO ALL :thumbup:

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Flow

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Very nice Pappy.

Your screenshots always inspire me to get my ISS up to date!:cheers:
 

pappy2

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Hello everyone,
Do you know a new ADDON with payloads carried by CRS-13

- Space Debris Sensor (SDS)

- Total and Spectral Solar Irradiance Sensor (TSIS-1)

to update this beautiful ISS ?
 
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