Project Silisko Industries

Don't feel discouraged. So two people have similar good ideas. Help each other out and there will be Two more good add-ons over at the hanger.:tiphat:


P.S. And most of us will download/use both anyway.:cheers:

I would hope so. But I am tearing my hair out over these MFD buttons, dear lord. I didn't expect it to be this painful.
 
Well, on behalf of those of us who long ago realized that we just don't have the patience, we are eternally grateful to those of you who do.

A thousand :cheers: to all developers for their time and effort! It is appreciated.
 
I have button functionality on the left MFD, I just caved and specified each button individually. No mucking around with math to find the location of them, just a hard set of coordinates to define the button.

Now, for rendering text.

This is where I need help.

Help me.


To be more specific, I have the texture set and the rectangle (hopefully) defined correctly, the text system set up and the render updating on. But no text is updated on the buttons. The UV mapping is fine, but it's extremely difficult to tell if everything else is. Are there any visualization methods I can use to help? (So I can tell what it's actually doing, because right now I have no clue.)

---------- Post added at 01:17 AM ---------- Previous post was at 01:00 AM ----------

THIS IS NOW THE GREATEST DAY OF THIS WEEK

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:bananadance:

---------- Post added at 05:45 PM ---------- Previous post was at 01:17 AM ----------

Righto. Time now to get the HUD working!
 
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How are you going to simulate the aerodynamic model for the capsule?

Regular capsule physics? The bottom part folds downwards and is jettisoned before reentry. I'll explain more after I get this HUD working.

Anyone have any tips on this, because it's still not working :C
 
For the hud, you may find this thread helpful.

In fact, give me a moment and I'll post my complete HUD code, feel free to use any bits you find useful. All I ask is that you throw me a shout-out in the documentation. :thumbup:

Edited to add...

The associated project is here.
 
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For the hud, you may find this thread helpful.

In fact, give me a moment and I'll post my complete HUD code, feel free to use any bits you find useful. All I ask is that you throw me a shout-out in the documentation. :thumbup:

It's not even custom hud elements that aren't working, it's the entire hud itself...the code is as barebones as it can be but it just won't work. It's really starting to bother me now...
 
It's not even custom hud elements that aren't working, it's the entire hud itself...the code is as barebones as it can be but it just won't work. It's really starting to bother me now...

Post what you've got and we'll take a look at it.
 
Code:
VCHUDSPEC huds = {0, 13, {0,0,2.083}, 0.205};
oapiVCRegisterHUD (&huds);

That's all there is.
 
Question one: Are you calling it within the clbkLoadVC?

Question two: did you include clbkDrawHUD (renders default HUD) anywhere else in the code?

If not the problem may be that you are drawing the HUD but it's blank.
 
It renders, but as you can see a few posts back, it just results in it flickering green.

---------- Post added at 10:04 PM ---------- Previous post was at 08:27 PM ----------

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Took a break from trying to fix the HUD, made a barge for a mobile launch platform.

---------- Post added at 11:14 PM ---------- Previous post was at 10:04 PM ----------

Got sidetracked again, made a space station core module.

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I also made a new standardized docking system that I'm going to use on all my craft.

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---------- Post added 01-19-12 at 05:22 PM ---------- Previous post was 01-18-12 at 11:14 PM ----------

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(Thank you Moach for letting me know how to fix the HUD)
 
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Need to find twelve functions to put on those blank buttons :P
 
Thruster safety, dock safety, autopilots, attach/detach... there's quite a bit you could do. It might be dificult to implement them, but you can do it.
 
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