MaverickSawyer
Acolyte of the Probe
And hey, X-mas break is coming. I'm sure there are a few things in the pipe.
All :hail: Christmas! :lol:
One can only hope!
And hey, X-mas break is coming. I'm sure there are a few things in the pipe.
Then on the other hand we have things like Moonbase Alpha which is a valiant effort and wonderfully detailed work. However, HOWEVER, I believe it is for the wrong game. A MoonBase Alpha add-on would best be done in an FPS with an engine like from DOOM or Quake. Or something similar. Orbiter is designed to model spaceflight, just as X-plane is designed to model atmospheric flight. Neither is coded to walk through bases or terminals. Get my drift?
I'd like to reinforce two points already explicit or implicit in the earlier comments:
1. Orbiter is not the same as NASA. NASA's political/funding/planning problems don't mean anything to Orbiter. We can be pessimistic or optimistic about the prospects for NASA or any of the world's other space agencies and commercial enterprises to advance the state of the art and REALLY fly. And then we can turn to Orbiter and perform our own simulated feats of engineering and imagination.
Has anyone stopped to think that at this moment, we have satellites/probes around or on their way to Mercury, Venus, Earth, the Moon, Mars, Vesta, Ceres, Jupiter, Saturn, and Pluto. Has there ever been this much activity at one time before?
I don't think I have played Orbiter for nearly half a year now - not because it is boring or bad in any way - it's just because I don't have the motivation to sit down and do a proper mission. I will maybe decide to fly to the ISS just because I fancy it, and then I will end up launching and using time acceleration to catch up with it, and then after a bit of thruster firing, I will dock, and then that's it - I will come home after sitting there for a couple of minutes because I have nothing to do now I'm there!
I still love space and astronomy like I always have, but I don't really find Orbiter fun anymore after a couple of years of playing it at an amateur level.
Same applies to any flight sim, surely?... and then that's it - I will come home after sitting there for a couple of minutes because I have nothing to do now I'm there
- Orbiter lacks collision support, and that limits the complete simulation to interplanetary flight. Landings, EVA and VC all suffer from not having a FPS engine. But the best solution would be to use another simulator and NOT try to force Orbiter to do what it wasn't designed to. In short, Orbiter will land the LEM on the Moon, but to drive the lunar rover... I've seen a better simulation on-line using the GoogleEarth API (also free).
Same applies to any flight sim, surely?
Can't people realize that XR2 repaints =/= Orbiter is dying? Are people here making an attack on those who make such skins? Not everyone is a spacecraft add-on developer (modeling/programming/texturing) or has the time to learn it. And you shouldn't pressure the Orbiter community to make spacecraft add-ons.
Flying a perfect ILS approach with charts, into my favourite airport, was rewarding for a while, but now I find it rather boring because esentially the same thing happens every time - I will use the checklist to power up the aircraft, I will take off and hand it over to the autopilot for most of the flight, then I will dial some numbers into the autopilot and take over manually about 50ft from the runway when I am landing, and pull back on the stick to touch down. Then I will taxi to the gate, and press exit without having really achieved anything new or rewarding.
Do you:
a) Fly using real weather? (or this baby http://realenvironmentxtreme.com/ )
b) Set instrument reliability settings to mid or low?
c) Fly online via VATSIM with "live" ATC?
Any or all of the above can guarantee that you will not utter "the same thing happens every time" ever again
-RODION
Don't forget to mention it in your UCAS personal statement then. Yes, OK I am a physics teacher. Just finished checking PSs for my U6 tutees. It's the interesting ones that get the offers.(I am going to study physics/astrophysics - inspired mainly by my first encounters with Orbiter ) and I also have Orbiter to thank for my interest in space and astronomy, and my wish to work in the field later in life.
Don't forget to mention it in your UCAS personal statement then. Yes, OK I am a physics teacher. Just finished checking PSs for my U6 tutees. It's the interesting ones that get the offers.
I treat Orbiter like a box of chocolates or a bottle of fine whisky. The anticipation of knowing it is there to dip into occasionally when the mood takes me.
a) Yep, I usually fly with real world weather.
b) I have tried lots of failure scenarios before, and it pretty much ends up in the same place - I will end up causing a terrible crash and the sim will reset itself, or I will successfully land a couple of times, and my interest will fizzle out.
c) Yes, I have 115 hours of online flying on IVAO, but you have to do all your flight realtime and I don't usually fly any further than 300 miles from my base. Also, the ATCs usually go offline halfway through the flight which sends all my planning out the window
I'm not trying to attack flightsim or Orbiter for being boring, but I can never bring myself to put in the dedication that you need if you want to use them properly, and they are simulations, so that's what they were made for. It doesn't help that I don't have my own computer either - I could probably put in a bit more time if I did.
I still remember the obsessive love I had for flightsim and Orbiter when I started using them, but now I just can't be bothered! But like I say, I could well start using them again when my life has a more definite path and I have settled down a bit! Actually, I have started winding down a lot of my online/computer life because I am under a lot of stress at the moment - I have put my website on hold because I also can't be bothered to update it any more. So yeah, I am probably not the best person to ask in this sample!