ok, update time:
ive got the landing gear in... its not the best piece of work, the wheelbase is quite narrow and it wont allow much angle of attach on final landing approach (perhaps flaps might give enough boost to allow a smooth landing? if not you'll just have do fly the approach fast and scary) but the Atlantis was hardly Boeing standard in the landing gear department
also, you may have noticed some control surfaces, they should be animated as well, should have it all sorted in the spacecraft3
finally, ive decided to go for the rudder-slash-speedbrake approach similar to STS, though setting rudder animations will be a pain, with the rotation axis pointing a component along EVERY axis
but it was bound to be a pain from the start anyone got any ideas how that system works? i need to get the vector components sorted out
next up is the payload bay and nose, its not looking very aerodynamic at the moment
later guys
ive got the landing gear in... its not the best piece of work, the wheelbase is quite narrow and it wont allow much angle of attach on final landing approach (perhaps flaps might give enough boost to allow a smooth landing? if not you'll just have do fly the approach fast and scary) but the Atlantis was hardly Boeing standard in the landing gear department
also, you may have noticed some control surfaces, they should be animated as well, should have it all sorted in the spacecraft3
finally, ive decided to go for the rudder-slash-speedbrake approach similar to STS, though setting rudder animations will be a pain, with the rotation axis pointing a component along EVERY axis
next up is the payload bay and nose, its not looking very aerodynamic at the moment
later guys