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What is Orbiter Colonizer?
The Orbiter Colonizer Project seeks to create a complete experience of living and evolving in other planets and in space. It plans to do this through the creation of an Orbiter Colonizer Base which will use the full potential of Danstehp's UCGO and UMMU, as well as other popular Orbiter addons, and an Orbiter Colonizer Mine, which will be used to gather resources for the base.
The current planned features are:
Orbiter Colonizer Base
*When it gains focus, it brings up a Base Control Panel, used to manage all aspects of the base
*Hangar: Retrieve and deploy vessels or vehicles from the base hangar.
*Crew: EVA your crew, recruit new members for a cost. Different types of crew members with different abilities:
->Captains: pilot vessels and vehicles
->Workers: decrease manufacturing time
->Scientists: decrease research time.
*Factory: Manufacture new vessels or vehicles. Each vessel has its own resource and research requirements. Construction projects require a specified amount of time to be completed. Which vessels can be constructed and what requirements are configurable through the configuration file.
*Research: perform research on different areas (such as propulsion, materials, etc.) in order to unlock new vehicles. Research requires time and money.
*Base Upgrades: Increase crew capacity, resource capacity, build a runway or a control tower, build a launching pad, among other things
*Cargo: Deploy and retrieve cargo containers. Buy new cargo containers or other cargo types.
*Refinery: Refine the ore obtained from a Orbiter Colonizer Mine in order to produce various types of resources necessary for production
Orbiter Colonizer Mine
*The mine starts as an ore deposit. Each ore deposit has its own concentration of resources and total amount of ore. A scientist can use an “ore test kit” to determine these values.
*An engineer can unpack three UCGO cargos to establish a mine at the ore deposit. The mine refills ore containers. The mine becomes depleted when all the ore has been used.
*Ore deposits with different resource concentrations and ore quantities can be placed at different locations in the solar system in order to incentivize the colonization of new places.
*One of the resources found in the ore is an extremely valuable element, which can be sold for a profit, which can then be used to pay the crew.
What is the current stage of development?
I’ve been working on this for about a week now. Features like the hangar, factory, research, crew, and mine have been completed. There is still a lot of work to be done. I want the help of the Orbiter community to take this project to the next level. This is what we currently need:
1) Ideas! What features would you like to see?
2) An experienced modeler. I have an idea of what the base and the mine should look like, but don’t have the time to make them myself.
The Orbiter Colonizer Project seeks to create a complete experience of living and evolving in other planets and in space. It plans to do this through the creation of an Orbiter Colonizer Base which will use the full potential of Danstehp's UCGO and UMMU, as well as other popular Orbiter addons, and an Orbiter Colonizer Mine, which will be used to gather resources for the base.
The current planned features are:
Orbiter Colonizer Base
*When it gains focus, it brings up a Base Control Panel, used to manage all aspects of the base
*Hangar: Retrieve and deploy vessels or vehicles from the base hangar.
*Crew: EVA your crew, recruit new members for a cost. Different types of crew members with different abilities:
->Captains: pilot vessels and vehicles
->Workers: decrease manufacturing time
->Scientists: decrease research time.
*Factory: Manufacture new vessels or vehicles. Each vessel has its own resource and research requirements. Construction projects require a specified amount of time to be completed. Which vessels can be constructed and what requirements are configurable through the configuration file.
*Research: perform research on different areas (such as propulsion, materials, etc.) in order to unlock new vehicles. Research requires time and money.
*Base Upgrades: Increase crew capacity, resource capacity, build a runway or a control tower, build a launching pad, among other things
*Cargo: Deploy and retrieve cargo containers. Buy new cargo containers or other cargo types.
*Refinery: Refine the ore obtained from a Orbiter Colonizer Mine in order to produce various types of resources necessary for production
Orbiter Colonizer Mine
*The mine starts as an ore deposit. Each ore deposit has its own concentration of resources and total amount of ore. A scientist can use an “ore test kit” to determine these values.
*An engineer can unpack three UCGO cargos to establish a mine at the ore deposit. The mine refills ore containers. The mine becomes depleted when all the ore has been used.
*Ore deposits with different resource concentrations and ore quantities can be placed at different locations in the solar system in order to incentivize the colonization of new places.
*One of the resources found in the ore is an extremely valuable element, which can be sold for a profit, which can then be used to pay the crew.
What is the current stage of development?
I’ve been working on this for about a week now. Features like the hangar, factory, research, crew, and mine have been completed. There is still a lot of work to be done. I want the help of the Orbiter community to take this project to the next level. This is what we currently need:
1) Ideas! What features would you like to see?
2) An experienced modeler. I have an idea of what the base and the mine should look like, but don’t have the time to make them myself.
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