OHM UCGO Hoverhearse - UPDATED

Hello nembutalteam,

First congratulation for your release. :cheers:

Can you please edit your description on O-H to say that this cars require UCGO and where it is available. Yet UCGO is hard to miss but in 6 month some peoples may download your addon and wonder why it CTD orbiter because nowhere it's mentionned that it require UCGO.

Simply add something like that:

This addon require UCGO addon available here:
http://orbiter.dansteph.com/index.php?disp=d


Best

Dan
 
Hello nembutalteam,

First congratulation for your release. :cheers:

Can you please edit your description on O-H to say that this cars require UCGO and where it is available. Yet UCGO is hard to miss but in 6 month some peoples may download your addon and wonder why it CTD orbiter because nowhere it's mentionned that it require UCGO.

Simply add something like that:

This addon require UCGO addon available here:
http://orbiter.dansteph.com/index.php?disp=d

Best

Dan

Ok, Im adding it now
 
I downloaded and used it and i get an error message on the bottom of the screen saying that the mesh is wrong or something like that.
 
I downloaded and used it and i get an error message on the bottom of the screen saying that the mesh is wrong or something like that.

Are you sure you unpacked it correctly? Try reinstalling and pay special attention to maintain folder directory structure. See if it works then.
:cheers:
 
I downloaded and used it and i get an error message on the bottom of the screen saying that the mesh is wrong or something like that.

Tried , got it also. 6000 poly 25 groups 12 materials (for a cube cars?) are exactly the things to not do as indicated in the doc. The author didn't even noticed the error message about perf or maybe he didn't care. (it's also infrige the last chapiter of doc about "respect users")

I balance now, I'm the first one to salute even the silghtest beginner efforts to make addon but here I think it's really what we might call an unfinished addon to be polite.

nembutalteam,

if you read this please rework a bit your car, you can do the same with 500 poly and one material and also lights at least, it's not difficult, as it is now it trigger an error message from universal cars.

Thanks

Dan
 
Last edited:
Tried , got it also. 6000 poly 25 groups 12 materials (for a cube cars?) are exactly the things to not do as indicated in the doc. The author didn't even noticed the error message about perf or maybe he didn't care. (it's also infrige the last chapiter of doc about "respect users")

I balance now, I'm the first one to salute even the silghtest beginner efforts to make addon but here I think it's really what we might call an unfinished addon to be polite.

nembutalteam,

if you read this please rework a bit your car, you can do the same with 500 poly and one material and also lights at least, it's not difficult, as it is now it trigger an error message from universal cars.

Thanks

Dan

Thanks for the advice. I am going to try to rework it. It was my first try and it wasn´t so good. I made a hover SUV now, which works perfectly, has lights and textures.

---------- Post added at 07:03 PM ---------- Previous post was at 05:24 PM ----------

Ok, I updated the model. It has textures, lights, and a corrected mesh, so now there is no error message. I will upload it as soon as I can login to OH. I also eliminated the unused materials.
 
Back
Top