General Question Texturing tutorials

Try either the search function or "Community>Orbiter Tutorials"
 
Texturing tutorials would more likely relate to the modeling program being used.
 
Try either the search function or "Community>Orbiter Tutorials"

I tried that. There aren't any there.

---------- Post added at 03:28 AM ---------- Previous post was at 03:27 AM ----------

Texturing tutorials would more likely relate to the modeling program being used.

I have a mesh of a spacecraft. What sort of program would you recommend?
 
AC3D of course !! :)
 
Thanks,

The principe remain very good, I gained 30FPS by applying them to the Arrow's vc on a low end computer (from 30FPS to 60FPS)

Video of the arrow:
http://orbiter.dansteph.com/ucgo_arrow_preview.mpg (41 mb)
http://orbiter.dansteph.com/ucgo_surprise.mpg (49mb)

This said the texturing example is completely obsolet, one would use unwrap in 3dsmax instead and the limit are yet as follow:

1024x1024 textures might be used (but wisely) on bigger vessel (DGIV have 5 1024x1024)

Maximum of 20'000 poly for a main ship, 30'000 to 40'000 for an exceptional vessel.
As example the arrow have 15'000 poly and 2x1024x1024. And the Arrow's vc have 15'000 poly and 3x1024x1024 I should actualise this tuto but with UCGO My orbiter time is out for 2009.

For advanced user one should NOT miss the exceptionnal AilantD's render to texture tutorial, it's the one that teached me the render to texture technic. AilantD is a master !
http://www.orbitersim.com/Forum/default.aspx?g=posts&t=6760 (page 16 I think)

This said one should not forget the essential principe: merge all objects that share the same material. Use a few material.

Not doing so is a bigger FPS killer than the number of poly.

Best

Dan
 
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