Project XR2 Ravenstar - Mk II

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I think hover engines would be simpler, They may be VERY standard but you can try experimenting with different styles of hover engines. DG EX would be an example of eccentric design, Except try a design unlike any other ship out there.
 
You could use telescoping landing legs driven by linear actuators or some such thing. They'd be a little thicker, but assuming you've got the space for a leg of some starting diameter d, just have the whole thing slide in and out with minimal impact on the volume budget. Now, granted, there are strength questions here, but you can either assume those are negligible or just make the whole leg out of something very very strong. :)
 
What about a dockable fuel tank for the XR0?

An XR2 carries the tank to orbit, leaves it there, where an XR0 then docks (actually uses the XR payload system) to extend it's range so it can go to the Moon?
 
What about a dockable fuel tank for the XR0?

An XR2 carries the tank to orbit, leaves it there, where an XR0 then docks (actually uses the XR payload system) to extend it's range so it can go to the Moon?
So you would like living in a mini for a week? :lol:
 
So you would like living in a mini for a week? :lol:

Get a decent supply of good, 500 movies, and Orbiter on a laptop, and I'm sure it's easier than you make it sound! :lol:
 
Does the XR2 have an extremely inefficient wing, similar to the XR1 version 1.5? If so, perhaps this can be upgraded for the XR2 Mk II.

From flight testing, it appears to me that the XR1's wing was implemented in the vessel DLL with the same parameters as the DG: at least, PI times aspect ratio times efficiency factor seems to = PI * 1.5 * 0.7. With the XR1's aspect ratio actually near 4 (wing reference area appears to be 80 m^2), this makes it fly like a plane with an efficiency factor of around 0.26, which seems far too low for a futuristic design.
 
I've found that even if I completely destroy the wings and ailerons on XR2 I'm still able to control pitch with invisible ailerons (Yes, I made sure rcs was off). And the airbrake is still fully functional.
 
Does the XR2 have an extremely inefficient wing, similar to the XR1 version 1.5? If so, perhaps this can be upgraded for the XR2 Mk II.

From flight testing, it appears to me that the XR1's wing was implemented in the vessel DLL with the same parameters as the DG: at least, PI times aspect ratio times efficiency factor seems to = PI * 1.5 * 0.7. With the XR1's aspect ratio actually near 4 (wing reference area appears to be 80 m^2), this makes it fly like a plane with an efficiency factor of around 0.26, which seems far too low for a futuristic design.

Actually the XR2's wing area is 125.6 square meters (the default DG's wing area is 90 square meters) with a wing aspect ratio of 2.86 and a wing efficiency factor of 0.81; these values are significantly different from the default DG's wing parameters, and the wings are significantly more efficient. So no need to worry. :cheers:
 
Landing legs

Guys the video shows an idea for the landing legs but you have to be patient as there is quite a bit of talking the leg deployment is at 1:10








P.S for the how about the S.O.R.V- Standard Orbit Repair Vehicle or S.O.M.V Standard Orbit Maintenance Vehicle
 
I was thinking, if the XR2 has a vastly different VC then the XR1, why does it have the same 2d panel?

Will the panel be redrawn for the MKII?
 
That is because all XR vessels are built on a common framework. Although it is possible to create a new "2D panel look" while keeping the same controls, that would involve a lot of new work in Photoshop (and I am not an artist). So the short answer is no, the 2D panels will not be changed for the Mk II.
 
For landing gear, maybe something similar to the ME-163's landing skid?
 
These updates look fantastic - I can't wait to fly the new ship.

Don't think it needs a new panel at all...Especially if that VC comes through.

This is an incredibly minor idea, but how about an option for an "anonymous" pilot, wearing an opaque helmet? Maybe I'm alone in this, but specific visible crew members and even logos on ships break the spell for me and take me out of it - I always prefer to just "pretend."
 
Is there an estimate on the ETA of the MK II?
Sorry if this has been asked before or answered, I didn't see it.
 
XR0 Concept...

Some quick notes...

1)I like the "two intake/exhaust" version of the skin, it seems to make more sense.

2)I can see all sorts of neat things to make the most of the XR0-mount it on an inflatable crew modules, and you have two Mini Cooper modules size space for your solo jaunt to the moon.

Hook up a Tug booster, for going to the Moon or Mars.

Combine it with the Space Station Building Block builder, you now have escape pods (with the cargo space-small as it is-yanked out and replaced with very uncomfortable seats).

3)I want this ship, even more than additional updates/improvements to the XR2.
 
Hi there,

just a quick note on the Docking System: You safeguarded all the doors so they won't open in space. But now I was docked at ISS and had the doors open (but forgot about it sadly :( ). I hit the undock button and the next thing I heard was the alarm siren.

The XRs have dozens of warnings (like the thing that a part can't be moved because the APU is off). Can't it have an inhibition to undock while the doors are open? Like: "Undocking not possible. Both Airlock Doors Open".

What do you think?
 
That enhancement will be in a future XR release; I agree it is a good idea.
 
Is there maybe going to be a slightly more advance EPS system? everything else is controlled but there's just a magic never ending power source.

a battery/fuelcell system with some solar panels perhaps? battery and fuel cells to get to and from orbit(and through a planets shadow) and solar panels for the rest.

would be well cool. probably best sticking it on another panel as its awfully close to being cramped on there.
 
Is there maybe going to be a slightly more advance EPS system? everything else is controlled but there's just a magic never ending power source.
With a powerful and efficient nuclear power source at the heart of the vessel, electric power is an inconsequential by-product.
 
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