Moonwalker
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O-F staff note: posts moved here from 'Avsim hacked!' thread.
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In the long term X-Plane is going to be the basic flight simulator for a lot of people who are interested in physical accurate general aviation stuff, if there won't be a proper (and better) FSX replacement which is not going to happen for now.
What makes me changing over to X-Plane 9.3 is the graphical environment, which looks closer to reality than FSX (especially the water and the sky). Clouds and smoke cast shadows on the terrain (while you can estimate the wind direction by observing smoke). Also the daylight looks more real. But the most important fact is the more realistical physics model and that there is runway slope and surface irregularities. And you can run all that with high settings much better, almost perfectly, while FSX has (as almost any MSFS had) performance problems on the same hardware.
If we forget the professional aircraft addons for a second, FSX is just a toy compared to X-Plane. Especially since it uses almost comic-style graphics.
The final "go" to change over to X-Plane for me also is the fact that it runs in Linux as well and that professional aircraft addons are available finally. So for now I can dispense with AI traffic and ATC, which for sure is going to be available not too long in the future anymore.
[ame="http://www.youtube.com/watch?v=JW6iDl4-5HQ"]YouTube - SIM X-PLANE 757 EPKK[/ame]
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Compared to FSX, X-Plane was a huge disappointment for me. FSX has many years of life left in it yet.
Especially when you begin talking about payware stuff--the options for X-Plane are extremely limited compared to the options for MSFS.
In the long term X-Plane is going to be the basic flight simulator for a lot of people who are interested in physical accurate general aviation stuff, if there won't be a proper (and better) FSX replacement which is not going to happen for now.
What makes me changing over to X-Plane 9.3 is the graphical environment, which looks closer to reality than FSX (especially the water and the sky). Clouds and smoke cast shadows on the terrain (while you can estimate the wind direction by observing smoke). Also the daylight looks more real. But the most important fact is the more realistical physics model and that there is runway slope and surface irregularities. And you can run all that with high settings much better, almost perfectly, while FSX has (as almost any MSFS had) performance problems on the same hardware.
If we forget the professional aircraft addons for a second, FSX is just a toy compared to X-Plane. Especially since it uses almost comic-style graphics.
The final "go" to change over to X-Plane for me also is the fact that it runs in Linux as well and that professional aircraft addons are available finally. So for now I can dispense with AI traffic and ATC, which for sure is going to be available not too long in the future anymore.
[ame="http://www.youtube.com/watch?v=JW6iDl4-5HQ"]YouTube - SIM X-PLANE 757 EPKK[/ame]
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