OHM Total Immersion - Shuttle PB

OrbitHangar

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This package adds virtual cockpit, gear and visible docking port to Shuttle PB.

[ame=http://www.orbithangar.com/searchid.php?ID=3844]More...[/ame]
 

Hielor

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This package adds virtual cockpit, gear and visible docking port to Shuttle PB.

More...

Absolutely beautiful.

Only problem is that it's not possible to control the gear with the keyboard ("G" key doesn't do anything), but other than that it's great. :speakcool: Keep up the good work!
 

OrbitHangar

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Legacy Reviews

Legacy Add-on Reviews from Orbit Hangar Mods


Review by jgrillo2002
Pros: Virtual Cockpit
Review:
Beautiful work as always


Review by dambuster
Pros: Very nice!
Cons: Can't find any
Review:
You've turned an otherwise fairly plane spacecraft into something that's quite fun to fly - excellent work!


Review by cosmos
Pros: Thank you!
Cons: none
Review:
Thank you for this! I had always liked this ship as a personal transport but was always sad she wasn't finished. Now's she's ready for adventure!


Review by trevisan7
Pros: shuttle pb neededs gear, and a lot of cool things...
Review:



Review by countdown84
Pros: The perfect update for the ShuttlePB!
Review:
This is fantastic! Exactly what the ShuttlePB needed - proper landing gear, docking port, VC, and UMMU! The craft is now MUCH more enjoyable to fly. The only thing still lacking is a mesh update.


Review by darkwanderer
Pros: Minimalistic, functional, stylish
Cons: Looks too empty for an air-/spacecraft cabin.
Review:
XR2 is the standart for spacecraft. This addon - a standart for cockpits.


Review by phantomcruiser
Pros: Sweet looking modification
Cons: NONE!!
Review:
Shiny! Simple cockpit design makes for a functional layout, plus 3 MFD's. I think I'll be using the PB more in future "missions" not that it's funtions have increased so dramatically.
 

Countdown84

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This is a wonderful addon; really make the ShuttlePB more fun to fly!

I have noticed a couple of problems - I'd second the landing gear control issue first of all. It would be nice if "G" worked for that.
Second, the UMMU implementation seems to be a little buggy. For example, I EVA'd three crew from a PreludeII base. The first two were able to enter the ShuttlePB fine, but on the third I kept getting the "too far from airlock" error. Only two of the three seats were taken. I had the same problem trying to get a crewman from the XR5 to enter the ShuttlePB when it was empty.

Finally, you are CLEARLY a talented 3d modeler to have generated such excellent virtual cocpits! Have you thought about giving the ShuttlePB exterior a mesh update?? Now that the ship is more fun to fly I think it deserves to look more like a modern Orbiter vessel :)

Great work! Thanks to this addon I now actually fly the ShuttlePB sometimes.
 

vchamp

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Are you sure that you trying to enter the vessel from the right (starboard) side? Sorry that I didn't mention it in doc. In every TI addon you should enter a vessel approximately from the same position where Ummu appears when you press EVA button.

As for exterior mesh, I don't think that it is bad, despite of been so simple. I am sure there are many orbinauts, who are much more talented 3d modellers than I am. If someone make a new exterior for Shuttle PB, I will include it in my addon.
 

Countdown84

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Ok, that's good to know.

I'll try again tonight, but I'm pretty sure that I tried from the port, starboard, above, and inside the vessel, all to no avail. It's especially a problem with UMMU generated by XR-class vessels. I can't get those to enter the ShuttlePB under any circumstance.
 

Frogisis

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As for exterior mesh, I don't think that it is bad, despite of been so simple. I am sure there are many orbinauts, who are much more talented 3d modellers than I am. If someone make a new exterior for Shuttle PB, I will include it in my addon.

Didn't ar81 make something like that a while ago? I think it was: [ame="http://www.orbithangar.com/searchid.php?ID=2750"]Mesh: SHUTTLE PB Mark4 v0.2 for developers[/ame] I haven't tried it out, but now I know with this gorgeous cockpit I'm going to be PBin' all over the Solar System. It's really cool, along with all the other VCs you've made.
 

MattNW

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I'm having the same problem with this that I have with the Descartes TI mod. The ship is a no show. Orbiter shows me focused on the ship but it's not visible. Same problem with the TI mod of Descartes. All that shows on that one is the URMS arm.
 

vchamp

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I think it is because some runtime library is missing. Probably, installing .NET Framework 2.0 or/and VC++ 2005 Redistributable Package will solve the problem, because the project is compiled in Visual Studio 2005.
 

Kyle

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When I downloaded the Shuttle PB Immersion, my Ares Lander Immersion stopped working.
 

Woo482

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set the power setting in the .scn file you are using to 0 and see if it works
 

DG IV

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I think this is this is a great add on. I always liked to fly the shuttle PB but it was always missing some thing. With your Add on It makes the Shuttle PB 100 Times better than it use to be.:cheers::thumbup::hailprobe:
 

DarkWanderer

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I hope this addon gets updated for D3D9 client compatibility (currently it does not work). Awesome work.
 

orb

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I hope this addon gets updated for D3D9 client compatibility (currently it does not work).
Technically, if it's working with Orbiter's in-line graphics just fine, it doesn't need any update from its part to work with external graphics clients.

The OVP implementation isn't complete yet, and that's why some add-ons don't want to work with external graphics clients.
 

DarkWanderer

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Hmm... You're right, I've looked at the problem at a wrong angle :hmm:
Will see what I can do.
 

BruceJohnJennerLawso

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Hmm... You're right, I've looked at the problem at a wrong angle :hmm:
Will see what I can do.

Actually, Ive found this addon causes the UMMU "vesselhandle" bug mentioned by Dansteph in the DGIV docs. I wouldnt use it, but this

[ame="http://www.orbithangar.com/searchid.php?ID=5906"]Shuttle PB Mk2 - DLL Version[/ame]

Is probably a lot better :tiphat:
 
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