Question Good launcher for XR2?

Usquanigo

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I just installed Energia, and that thing ROCKs, but it's pretty serious overkill for something as small and light as an XR2.

I've got it tweaked down to where it feels reasonable for it's size and fuel load, but that means it won't make orbit, so I'm looking for a launcher. Something lightweight and virtually inexpensive too. (it can do some of the work itself, no sense in blowing the virutal bucks on some hardcore overkill like Energia)

I'm looking through Orbit Hangar now, but just thought I'd see what you guys had to say. :)
 
Well if Energia is hardcore overkill, perhaps you could launch multiple XR2s at once. Presumably you'll want to fly more than one mission to any given destination, so why not combine launches? Or even send missions of two XR2s, docked together for on orbit operations, only undocking from each other when they need to dock to something else, or land someplace. Also, this gives redundancy in the case of life support failure, engine failure, or any number of other catastrophes that could take place.
 
You could always Velcro some SRBs to it, as well. :)
 
I haven't gotten around to trying it myself, but [ame="http://www.orbithangar.com/searchid.php?ID=421"]Kultch's Tx[/ame] seems like a perfect match for the XR2. With a LEO payload of about 50 tonnes, it's still a bit of overkill, but since there's no autopilot, there's nothing that says you have to use all of that capability.
 
I haven't gotten around to trying it myself, but Kultch's Tx seems like a perfect match for the XR2. With a LEO payload of about 50 tonnes, it's still a bit of overkill, but since there's no autopilot, there's nothing that says you have to use all of that capability.

Agreed, and ideally, what I'd like. However, it can reach orbit on it's own, carrying something crazy like 50 tons. Why even bother with carrying an orbiter with cargo (especially with wings), that's pure dead weight.

I prefer to play in a more near future setting (without the SSTO stuff on the level of the default XR2 or TX).


I tried the XR1:SRB from O-H, seemed perfect, but I can't get it to work right with the XR2. I tried editing the files, but I just get a mess of a mesh, and it CTD'd with the autopilot. :/ (and I'm not sure how to configure a payload for the XR on that thing either)
 
Consider Velcro Rockets.

I suggest you play around with Velcro, and experiment. Then, you'll be able stick something like an SRB to the XR2, just to give it a boost.

EDIT:
Here is an XR2 boost scenario. Requires Doug's XR2 and Sputnik's Velcro Rockets:
Code:
[SIZE=2]
BEGIN_DESC
Ready for takeoff to the ISS from KSC runway 15 -- take off immediately and fly an ascent heading of 136 degrees.
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 51984.6053168878
END_ENVIRONMENT
BEGIN_FOCUS
Ship XR2-01
END_FOCUS
BEGIN_CAMERA
TARGET XR2-01
MODE Cockpit
FOV 40.00
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
TYPE OAlign
REF Earth
TARGET ISS
END_MFD
BEGIN_MFD Right
TYPE Map
REF Earth
BTARGET Cape Canaveral
OTARGET ISS
TRACK ON
END_MFD
BEGIN_PANEL
END_PANEL
BEGIN_SHIPS
XR2-01:XR2Ravenstar
STATUS Landed Earth
POS -80.7098140 28.6270040
HEADING 149.98
RCSMODE 0
PRPLEVEL 0:1.000 1:1.000 2:1.000
IDS 0:199 100
NAVFREQ 588 466 84 114
XPDR 193
SECONDARY_HUD 3
LAST_ACTIVE_SECONDARY_HUD 0
ADCTRL_MODE 7
TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000
APU_FUEL_QTY 0.988
LOX_QTY 0.999642
CABIN_O2_LEVEL 0.209
CREW_STATE 0
INTERNAL_SYSTEMS_FAILURE 0
COGSHIFT_MODES 0 0 0
MWS_ACTIVE 0
COOLANT_TEMP 32.435
DMG_0 1.000000 Left Wing
DMG_1 1.000000 Right Wing
DMG_2 1.000000 Left Aileron
DMG_3 1.000000 Right Aileron
DMG_4 1.000000 Landing Gear
DMG_5 1.000000 Nosecone
DMG_6 1.000000 Retro Doors
DMG_7 1.000000 Top Hatch
DMG_8 1.000000 Radiator
DMG_9 1.000000 Airbrake
DMG_10 1.000000 Left Main Engine
DMG_11 1.000000 Right Main Engine
DMG_12 1.000000 Left SCRAM Engine
DMG_13 1.000000 Right SCRAM Engine
DMG_14 1.000000 Fore Hover Engine
DMG_15 1.000000 Aft Hover Engine
DMG_16 1.000000 Left Retro Engine
DMG_17 1.000000 Right Retro Engine
DMG_18 1.000000 Forward Lower RCS
DMG_19 1.000000 Aft Upper RCS
DMG_20 1.000000 Forward Upper RCS
DMG_21 1.000000 Aft Lower RCS
DMG_22 1.000000 Forward Star. RCS
DMG_23 1.000000 Aft Port RCS
DMG_24 1.000000 Forward Port RCS
DMG_25 1.000000 Aft Star. RCS
DMG_26 1.000000 Outboard Upper Port RCS
DMG_27 1.000000 Outboard Lower Star. RCS
DMG_28 1.000000 Outboard Upper Star. RCS
DMG_29 1.000000 Outboard Lower Port RCS
DMG_30 1.000000 Aft RCS
DMG_31 1.000000 Forward RCS
DMG_32 1.000000 Bay Doors
IS_CRASHED 0
MET_STARTING_MJD -1.000000
INTERVAL1_ELAPSED_TIME -1.000000
INTERVAL2_ELAPSED_TIME -1.000000
MET_RUNNING 0
INTERVAL1_RUNNING 0
INTERVAL2_RUNNING 0
ACTIVE_MDM 3
TEMP_SCALE 2
CUSTOM_AUTOPILOT_MODE 0
AIRSPEED_HOLD_ENGAGED 0
SCRAM0DIR 0.000000 0.000000 1.000000
SCRAM1DIR 0.000000 0.000000 1.000000
HOVER_BALANCE 0.000
MAIN0DIR 0.000000 0.000000 1.000000
MAIN1DIR 0.000000 0.000000 1.000000
GIMBAL_BUTTON_STATES 0 0 0 0 0 0
ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000
DESCENT_HOLD_DATA 0.000000 -3.000000 0
AIRSPEED_HOLD_DATA 0.000000
OVERRIDE_INTERLOCKS 0 0
TERTIARY_HUD_ON 1
CREW_DISPLAY_INDEX 0
GEAR 0 0.0000
RCOVER 0 0.0000
NOSECONE 0 0.0000
AIRLOCK 0 0.0000
IAIRLOCK 0 0.0000
CHAMBER 0 0.0000
AIRBRAKE 0 0.0000
RADIATOR 0 0.0000
HATCH 0 0.0000
SCRAM_DOORS 0 0.0000
HOVER_DOORS 0 0.0000
BAY_DOORS 0 0.0000
APU_STATUS 1
EXTCOOLING_STATUS 0
TRIM 0.000
LIGHTS 0 0 0
XRUMMU_CREW_DATA_VALID 1
UMMUCREW XI0-Lee_Nash-39-65-78
UMMUCREW XI1-Kara_Miller-32-65-58
UMMUCREW XI2-Sharon_Valerii-26-67-54
UMMUCREW XI3-Cameron_Mitchell-36-65-77
UMMUCREW XI4-Samantha_Carter-33-66-53
UMMUCREW XI5-Daniel_Jackson-35-68-75
UMMUCREW XI6-Teal_c-31-64-104
UMMUCREW XI7-Vala_Mal_Doran-30-67-53
UMMUCREW XI8-Elizabeth_Weir-36-68-56
UMMUCREW XI9-John_Sheppard-34-64-77
UMMUCREW XI10-Rodney_McKay-35-72-90
UMMUCREW XI11-Teyla_Emmagan-27-68-57
UMMUCREW XI12-Ronon_Dex-32-63-97
UMMUCREW XI13-Carson_Beckett-38-74-95
PAYLOAD_SCREENS_DATA 0.2 0 1 1
END
SRB:Velcro/RSRM
STATUS Landed Earth
BASE Cape Canaveral:6
HEADING 0.00
CONFIGURATION 0
TGT_HEADING 90.0
PRPLEVEL 0:1.0 1:1.0
CENTERTHRUST 1
PRIMEBOOSTER 1
SERIESBURN 1 XR2-01 0.0 -1.0 -4.25 0.0 -1.0 0.0
NAVFREQ 21 50
XPDR 20
END
SH-03:ShuttleA
STATUS Landed Earth
BASE Habana:4
POS -82.3982414 23.0005396
HEADING 70.00
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 0 0
XPDR 0
PODANGLE 0.0000 0.0000
DOCKSTATE 0 0.0000
AIRLOCK 0 0.0000
GEAR 0 0.0000
PAYLOAD MASS 0.0 0
END
PB-01:ShuttlePB
STATUS Landed Earth
BASE Habana:1
POS -82.4000000 22.9994604
HEADING 22.00
PRPLEVEL 0:1.000
NAVFREQ 0 0
END
GL-02:DeltaGlider
STATUS Landed Mars
BASE Olympus:3
POS -135.4300000 12.7366196
HEADING 0.00
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 0 0 0 0
XPDR 0
GEAR 1 1.0000
END
SH-01:ShuttleA
STATUS Landed Moon
BASE Brighton Beach:1
POS -33.4375000 41.1184067
HEADING 0.00
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 0 0
XPDR 0
PODANGLE 0.0000 0.0000
DOCKSTATE 0 0.0000
AIRLOCK 0 0.0000
GEAR 0 0.0000
PAYLOAD MASS 0.0 0
END
XR2-01_Bay:XRPayloadBay
STATUS Landed Earth
POS -80.7098293 28.6270272
HEADING 149.98
ATTACHED 0:3,XR2-01
END
XR2PayloadCHM-01-1:XR2PayloadCHM
STATUS Landed Earth
POS -80.7098140 28.6270040
HEADING 149.98
ATTACHED 0:0,XR2-01
NAVFREQ 0 0
END
ISS:ProjectAlpha_ISS
STATUS Orbiting Earth
RPOS 2317280.97 5787786.66 -2515594.92
RVEL 6874.227 -3269.775 -1182.592
AROT 134.31 30.34 169.62
PRPLEVEL 0:1.000
IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
NAVFREQ 0 0
XPDR 466
END
Mir
STATUS Orbiting Earth
RPOS -6608061.43 -796325.60 -518459.52
RVEL 628.548 -294.187 -7693.601
AROT 86.38 -58.06 5.43
VROT -0.10 -0.00 -0.01
IDS 0:540 100 1:542 100 2:544 100
XPDR 482
END
Luna-OB1:Wheel
STATUS Orbiting Moon
RPOS 2186481.04 483190.59 553.15
RVEL -319.416 1444.819 0.808
AROT -0.03 0.01 -46.82
VROT 0.00 0.00 10.00
IDS 0:560 100 1:564 100
XPDR 494
END
END_SHIPS
BEGIN_ExtMFD
END
[/SIZE]
 
My favorite launcher for the XR2 is...

...The XR2 :P

Ditto!:declare:
I don't understand why someone would put boosters on a SSTO.:lol:

If I wanted to add anything to the XR2, it would be a White Knight'ish lifter to get out of the denser atmosphere. Maybe a pair of JATO's to get up to sscram speed after the air launch. This would save a lot of fuel for orbital maneuvers.(Or to dial down the performance to a more realistic level for current technology). But that's just one of my personal quirks.:rofl:
I love this craft, and it cuts way to much into my addon development time.;)
 
My favorite launcher for the XR2 is...

...The XR2 :P

Same here. Only reason I can see for needing the boost is if you are having trouble getting the ascent right and are using too much fuel. The XR2 ops manual has a walkthrough thatl suggests you should have 60% main fuel left when the SCRAMs take over. On my first flight I had 55.8% left, which was still plenty to dock with ISS and deorbit to Edwards AFB.

If lack of fuel is the reason, just keep practicing the ascent until you nail it. If not, well, then nevermind. :)


Of course, if you are simulating the XR-2 as being a fictional near-future STS replacement, I can see why you would want the boosters, as that is the likely scenario with current tech.
 
I wonder if using a catapult or a maglev sledge would be better for it?

Does somebody remember the idea of constructing a 30 km high rollercoaster for accelerating rocket planes?
 
Maybe use the lunar mass driver: [ame="http://www.orbithangar.com/searchid.php?ID=620"]Lunar Mass Driver, release 3[/ame]
But as it's developed for the moon it may not be good on earth.

Or put it up to 100 km with a space elevator, and fall down again until SCRAMs are usable, that would mean that no main fuel is needed, only for circulization.

And Energia can't lauch multiple XR-2s at once, even with one XR-2 it is not able to archieve Orbital velocity. Better use the Nova SSTO, that would even be able to launch multiple XR-5s.
 
Same here. Only reason I can see for needing the boost is if you are having trouble getting the ascent right and are using too much fuel. The XR2 ops manual has a walkthrough thatl suggests you should have 60% main fuel left when the SCRAMs take over. On my first flight I had 55.8% left, which was still plenty to dock with ISS and deorbit to Edwards AFB.

If lack of fuel is the reason, just keep practicing the ascent until you nail it. If not, well, then nevermind. :)


Of course, if you are simulating the XR-2 as being a fictional near-future STS replacement, I can see why you would want the boosters, as that is the likely scenario with current tech.

Yeah, as I said.....

I set it to require cargo fuel tanks to reach full capacity, set the LOX burn rate a bit higher, bumped up the APU burn rate by one (to 3, wanted to go to 4 but that seems just a bit quick), and initially set the ISP to the 0 setting (in the main config body, labeled as 'realistic, ISS with full use of SCRAMs'), but then went down to the cheat codes and set the ISP to 4000, which overrides the previous setting (which was just under 14,000).

Guys, this isn't about my skills, and it *damn* sure isn't about the XR2. Sometimes I get the impression that people think I don't like it or am not satisfied with it or something. And I want it to be known, that I love the freakin' thing, and thoroughly enjoy and appreciate the extreme flexibility the config files offer.

I just personally find SSTOs that small, carrying passengers AND cargo to be a bit too far into the future, and when I look at that, I see a REAL (ie, modern) plane, so I choose to bring it back to something more realistic and near-future. Thankfully, because of the expert coding and awesome philosophy behind the whole XR series, I can do that. :)

Thanks for the suggestions, I'll look at the velcro stuff.

:cheers:
 
Well, Velcro Rockets includes drop tanks as well; if the idea is to get the XR2 to orbit with mostly full fuel, that may be the way to go.

If you're looking for a rocket similar to, but smaller than, an Energia, Velcro Rockets also includes the Energia-M, which will put about 40,000 kg in orbit, though the LRB mounting arrangement probably leaves a bit to be desired.
 
WHAT BUTTON DO YOU PRESS TO MAKE THE DAMN LAUNCHER FLY. I PRESSED EVERY SINGLE BUTTON ON MY DAMN KEYBOARD AND IT JUST SITS THERE. How could such a simple piece of information be absent in this entire forum, unbelievable.
 
Last edited:
It would probably help if you stop YELLING and tell us which launcher you are referring to.
 
Consider Velcro Rockets.

I suggest you play around with Velcro, and experiment. Then, you'll be able stick something like an SRB to the XR2, just to give it a boost.

EDIT:
Here is an XR2 boost scenario. Requires Doug's XR2 and Sputnik's Velcro Rockets:
Code:
[SIZE=2]
BEGIN_DESC
Ready for takeoff to the ISS from KSC runway 15 -- take off immediately and fly an ascent heading of 136 degrees.
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 51984.6053168878
END_ENVIRONMENT
BEGIN_FOCUS
Ship XR2-01
END_FOCUS
BEGIN_CAMERA
TARGET XR2-01
MODE Cockpit
FOV 40.00
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
TYPE OAlign
REF Earth
TARGET ISS
END_MFD
BEGIN_MFD Right
TYPE Map
REF Earth
BTARGET Cape Canaveral
OTARGET ISS
TRACK ON
END_MFD
BEGIN_PANEL
END_PANEL
BEGIN_SHIPS
XR2-01:XR2Ravenstar
STATUS Landed Earth
POS -80.7098140 28.6270040
HEADING 149.98
RCSMODE 0
PRPLEVEL 0:1.000 1:1.000 2:1.000
IDS 0:199 100
NAVFREQ 588 466 84 114
XPDR 193
SECONDARY_HUD 3
LAST_ACTIVE_SECONDARY_HUD 0
ADCTRL_MODE 7
TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000
APU_FUEL_QTY 0.988
LOX_QTY 0.999642
CABIN_O2_LEVEL 0.209
CREW_STATE 0
INTERNAL_SYSTEMS_FAILURE 0
COGSHIFT_MODES 0 0 0
MWS_ACTIVE 0
COOLANT_TEMP 32.435
DMG_0 1.000000 Left Wing
DMG_1 1.000000 Right Wing
DMG_2 1.000000 Left Aileron
DMG_3 1.000000 Right Aileron
DMG_4 1.000000 Landing Gear
DMG_5 1.000000 Nosecone
DMG_6 1.000000 Retro Doors
DMG_7 1.000000 Top Hatch
DMG_8 1.000000 Radiator
DMG_9 1.000000 Airbrake
DMG_10 1.000000 Left Main Engine
DMG_11 1.000000 Right Main Engine
DMG_12 1.000000 Left SCRAM Engine
DMG_13 1.000000 Right SCRAM Engine
DMG_14 1.000000 Fore Hover Engine
DMG_15 1.000000 Aft Hover Engine
DMG_16 1.000000 Left Retro Engine
DMG_17 1.000000 Right Retro Engine
DMG_18 1.000000 Forward Lower RCS
DMG_19 1.000000 Aft Upper RCS
DMG_20 1.000000 Forward Upper RCS
DMG_21 1.000000 Aft Lower RCS
DMG_22 1.000000 Forward Star. RCS
DMG_23 1.000000 Aft Port RCS
DMG_24 1.000000 Forward Port RCS
DMG_25 1.000000 Aft Star. RCS
DMG_26 1.000000 Outboard Upper Port RCS
DMG_27 1.000000 Outboard Lower Star. RCS
DMG_28 1.000000 Outboard Upper Star. RCS
DMG_29 1.000000 Outboard Lower Port RCS
DMG_30 1.000000 Aft RCS
DMG_31 1.000000 Forward RCS
DMG_32 1.000000 Bay Doors
IS_CRASHED 0
MET_STARTING_MJD -1.000000
INTERVAL1_ELAPSED_TIME -1.000000
INTERVAL2_ELAPSED_TIME -1.000000
MET_RUNNING 0
INTERVAL1_RUNNING 0
INTERVAL2_RUNNING 0
ACTIVE_MDM 3
TEMP_SCALE 2
CUSTOM_AUTOPILOT_MODE 0
AIRSPEED_HOLD_ENGAGED 0
SCRAM0DIR 0.000000 0.000000 1.000000
SCRAM1DIR 0.000000 0.000000 1.000000
HOVER_BALANCE 0.000
MAIN0DIR 0.000000 0.000000 1.000000
MAIN1DIR 0.000000 0.000000 1.000000
GIMBAL_BUTTON_STATES 0 0 0 0 0 0
ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000
DESCENT_HOLD_DATA 0.000000 -3.000000 0
AIRSPEED_HOLD_DATA 0.000000
OVERRIDE_INTERLOCKS 0 0
TERTIARY_HUD_ON 1
CREW_DISPLAY_INDEX 0
GEAR 0 0.0000
RCOVER 0 0.0000
NOSECONE 0 0.0000
AIRLOCK 0 0.0000
IAIRLOCK 0 0.0000
CHAMBER 0 0.0000
AIRBRAKE 0 0.0000
RADIATOR 0 0.0000
HATCH 0 0.0000
SCRAM_DOORS 0 0.0000
HOVER_DOORS 0 0.0000
BAY_DOORS 0 0.0000
APU_STATUS 1
EXTCOOLING_STATUS 0
TRIM 0.000
LIGHTS 0 0 0
XRUMMU_CREW_DATA_VALID 1
UMMUCREW XI0-Lee_Nash-39-65-78
UMMUCREW XI1-Kara_Miller-32-65-58
UMMUCREW XI2-Sharon_Valerii-26-67-54
UMMUCREW XI3-Cameron_Mitchell-36-65-77
UMMUCREW XI4-Samantha_Carter-33-66-53
UMMUCREW XI5-Daniel_Jackson-35-68-75
UMMUCREW XI6-Teal_c-31-64-104
UMMUCREW XI7-Vala_Mal_Doran-30-67-53
UMMUCREW XI8-Elizabeth_Weir-36-68-56
UMMUCREW XI9-John_Sheppard-34-64-77
UMMUCREW XI10-Rodney_McKay-35-72-90
UMMUCREW XI11-Teyla_Emmagan-27-68-57
UMMUCREW XI12-Ronon_Dex-32-63-97
UMMUCREW XI13-Carson_Beckett-38-74-95
PAYLOAD_SCREENS_DATA 0.2 0 1 1
END
SRB:Velcro/RSRM
STATUS Landed Earth
BASE Cape Canaveral:6
HEADING 0.00
CONFIGURATION 0
TGT_HEADING 90.0
PRPLEVEL 0:1.0 1:1.0
CENTERTHRUST 1
PRIMEBOOSTER 1
SERIESBURN 1 XR2-01 0.0 -1.0 -4.25 0.0 -1.0 0.0
NAVFREQ 21 50
XPDR 20
END
SH-03:ShuttleA
STATUS Landed Earth
BASE Habana:4
POS -82.3982414 23.0005396
HEADING 70.00
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 0 0
XPDR 0
PODANGLE 0.0000 0.0000
DOCKSTATE 0 0.0000
AIRLOCK 0 0.0000
GEAR 0 0.0000
PAYLOAD MASS 0.0 0
END
PB-01:ShuttlePB
STATUS Landed Earth
BASE Habana:1
POS -82.4000000 22.9994604
HEADING 22.00
PRPLEVEL 0:1.000
NAVFREQ 0 0
END
GL-02:DeltaGlider
STATUS Landed Mars
BASE Olympus:3
POS -135.4300000 12.7366196
HEADING 0.00
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 0 0 0 0
XPDR 0
GEAR 1 1.0000
END
SH-01:ShuttleA
STATUS Landed Moon
BASE Brighton Beach:1
POS -33.4375000 41.1184067
HEADING 0.00
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 0 0
XPDR 0
PODANGLE 0.0000 0.0000
DOCKSTATE 0 0.0000
AIRLOCK 0 0.0000
GEAR 0 0.0000
PAYLOAD MASS 0.0 0
END
XR2-01_Bay:XRPayloadBay
STATUS Landed Earth
POS -80.7098293 28.6270272
HEADING 149.98
ATTACHED 0:3,XR2-01
END
XR2PayloadCHM-01-1:XR2PayloadCHM
STATUS Landed Earth
POS -80.7098140 28.6270040
HEADING 149.98
ATTACHED 0:0,XR2-01
NAVFREQ 0 0
END
ISS:ProjectAlpha_ISS
STATUS Orbiting Earth
RPOS 2317280.97 5787786.66 -2515594.92
RVEL 6874.227 -3269.775 -1182.592
AROT 134.31 30.34 169.62
PRPLEVEL 0:1.000
IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
NAVFREQ 0 0
XPDR 466
END
Mir
STATUS Orbiting Earth
RPOS -6608061.43 -796325.60 -518459.52
RVEL 628.548 -294.187 -7693.601
AROT 86.38 -58.06 5.43
VROT -0.10 -0.00 -0.01
IDS 0:540 100 1:542 100 2:544 100
XPDR 482
END
Luna-OB1:Wheel
STATUS Orbiting Moon
RPOS 2186481.04 483190.59 553.15
RVEL -319.416 1444.819 0.808
AROT -0.03 0.01 -46.82
VROT 0.00 0.00 10.00
IDS 0:560 100 1:564 100
XPDR 494
END
END_SHIPS
BEGIN_ExtMFD
END
[/SIZE]
This exact scenario
 
SRB's don't have autopilots. Usually they ignite when you engage full main throttle, and run until their fuel is expended. You still have to fly the ascent manually.

You should be able to find out more the manual for Velcro Rockets.
 
it does not ignite when I throttle up. There is no ignite or start button in the velcrow rockets manual. What a joke, such a simple and basic piece of information is absent from this entire forum and the manual, what a god damn joke, how has anyone taken this addon seriously
 
That's a pretty harsh review of Vecro dude. I'm not an avid user of velcro rockets, but I do have a few things that use it. There are only a couple of key commands for velcro, I think [P] ingites the rocket? there is another keystroke for autopilot heading.
 
First, Velcro is a meta addon. IE it is a tool to create new addons (Like the scenario above). To start the Velcro portion of the rocket, you need to view the scn file and look for Velcro specific words (SERIESBURN would be a good start).

Now look for SERIESBURN in the Velcro manual. We see it defines an attachment. The XR-2 attaches to the Velcro rocket. So the controls won't be the XR-2 ones as it is not important for the launch (As it is the payload of the Velcro rocket).

Now we have established that detail, we can now move onto specific controls. Unless otherwise specified, Orbiter's default controls are used for all vessels. It is mentioned in the Velcro manual as it is implied that users would try the default Orbiter controls first. Using default Orbiter controls also make things easier for the addon developer.

So where are the Orbiter default controls listed? The Orbiter manual ($OrbiterDirectory/Doc/Orbiter.pdf). I would look for Main Engine Thruster Controls personally.

One final piece of advice. The members here don't like such attitudes and will not take lightly your constant attacks on other addon developers
 
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