diegorodriguez
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When I did put forward the subject on gravitational models at the Celestia Forum (you probably know that the otherwise beautifically crafted Celestia does not know what gravitation is) I got as reply all sorts of objections. The most interesting from t00fri, an old time Celestia bodyguard.
So Orbitersim core could be 'largely incorrect', according to this Senior Scientist in theoretical Particle Physics and Cosmology...
... and if not, who could prove it?
"...As I wrote, is is fairly trivial to implement SOME time-dependent gravitational interactions, but they are bound to be badly WRONG in many configurations. This surely holds for Orbiter, too.
One undesirable consequence is that users will not be able to judge for themselves WHEN things are getting wrong. For us it is absolutely no reason to implement something that is largely incorrect, simply because space games and other software claim to have such features. We prefer NOT to implement some physical aspect altogether, before we do it INCORRECTLY.
What we emphasized is that a CORRECT implementation would strongly interfere with Celestia's main design strategy, also because of the resulting complexity.
I am ready to discuss these issues in PHYSICS terms either with you (if you are competent in this field) , or with anybody else who feels competent, e.g. from OrbiterThe design goals of Orbiter are quite different from those of Celestia, although both simulations may superficially seem to address similar tasks..."![]()
So Orbitersim core could be 'largely incorrect', according to this Senior Scientist in theoretical Particle Physics and Cosmology...
... and if not, who could prove it?