AMSO version 1.18 published

ACSoft

AMSO Founder
Addon Developer
Beta Tester
Joined
Mar 30, 2008
Messages
178
Reaction score
3
Points
18
Dear Orbinauts,

You will found here: http://www.acsoft.ch/AMSO/amso.html

The new version 1.18 of AMSO addon for Orbiter.


AMSO118-01.jpg



Improvements
This version introduce the long awaited new Lunar Rover Vehicle (LRV), with full realistic deployment from the LM compartment. This deployment include the unfolding sequence to the Moon ground and then, a sequencial animation which mount all further equipments onto it, in two different versions, one for Apollo 15/16 and an other one for Apollo 17. This new LRV simulate thermal variations of the forward batteries pack and therefore, you will need to manage the dust protection covers of the batteries radiators mirrors.

Giroscopic sub-satellite stabilization, with a rotation around longitudinal axis, is now simulated when the satellite is deployed.

Corrections
All exhaust flams textures are corrected to suppress the rectangular artefact which was sometimes visible around the flams.

Documentation
Some modifications in relation with the new LRV.


Have fun !!!

ACS
 
Phantastic news on a rainy sunday. This is indeed the long awaited new Lunar Rover Vehicle as is AMSO 1.18 too.

I'll check it this evening. Thanks a lot for your efforts and work on that great simulation :speakcool:
 
Damn... And I was about to do something productive. Oh well.

The new LRV looks sweet! :speakcool: Off to download it and try it out!
 
A fresh dose of AMSO is just what I need to get back into Orbiter for a few months, I feel.

Thanks to all involved. I'll get some feedback to you later.

*EDIT*

Getting an "Unable to load graphic conversion filter." error upon opening accompanying .doc files in docs>AMSO. Could be my end, though. Looking into it.
 
Bravo mon ami!

Downloaded and experimented with it long enough to view the new LRV animations (excellent), the new sub satellite changes (I love the drop in RPM from pre antenna to post antenna deployment - I guess from 30 RPM to 5).

I used my scenario packs to test the new features...haven't seen any problems.

Outstanding work! Please forward my thanks to your entire development team.

:cheers:
 
*cheer*

Well done, AC!

And ryan, why would you be going across the lunar surface at 100x? You do realise, at that speed, if you so much as hit a stone, you'll probably achieve orbit? :P
 
No i was in the LM and warping becuase i dont like waiting for P12 to compute and i looked out the window and i saw the LRV spinning and picking up dust.
 
I have some odd things going on, when i warp to 100x the rover goes crazy. Also some requests for the next version a deploying MESA and a TV camera, basically when you start your EVA the MESA automatically deploys.

http://www.hq.nasa.gov/alsj/a11/a11quads.jpg
http://www.hq.nasa.gov/alsj/a11/ap11-S69-31080.jpg
http://www.hq.nasa.gov/alsj/ap_g-h_mesa.gif

Those are some neat links about the MESA and the TV.

WOW, new improvements are published on the 26th, and on the 27th, less than 20 hours later you're here asking for new?? go and enjoy the new rover!

for your problem, are you able to reproduce it? and if yes, only in the current saved scenrio or also if you start a new flight?
 
Thank you Alain and Luis, really appreciate all the work put into this project!:)
 
Thank you very much, AMSO Team.

Heywood

 
Luis and me, we thanks you guys for your compliments !

This version 1.18 is certainly the last version to be published for the actual version of Orbiter. In the next version, we should start to bring to life some elements of virtual cockpits, starting with the FDAI instruments in both CSM and LM.

Now to say, the development will be frozen until we know what will happen with the new version of Orbiter. Actually, speaking of AMSO, the backward compatibility of the future new version of Orbiter is really catastrophic. The tests we made with recent Orbiter beta versions do CTD for almost 80% of AMSO scenarios, even before the scenario is fully loaded. The few scenarios who load, CTD as soon as an action which imply some meshes manipulations is performed.

I am not very surprised of this situation, because AMSO push Orbiter graphic engine to its limits, by using all the graphical functionalities of Orbiter interface, like mesh insertion, deletion, hiding, etc...

ACS
 
I think that is only understandable, but maybe you can get this problem solved before the new version of Orbiter is released, by just giving detailed feedback to Martin. I think you just use what the API gives you and do not use direct meddling into the core of Orbiter (As far as I don't see you do something impossible with the API), so your feedback might be useful finding out what the correct behavior of the API functions should be.

The new rover looks great, but I think I should read the manual the next time before I try it. Do you plan making the assembly of the rover a player task? The final outfitting of the rover consists of many items just appearing out of nowhere, I doubt you planned this to be final after adding many great animations.

And what about the MESA pallets?

http://www.myspacemuseum.com/mesa.htm
 
Back
Top