Question WarpMFD Troubles

Firefly99

New member
Joined
Jun 15, 2010
Messages
16
Reaction score
0
Points
0
Ok, So i've gotten this WarpMFD which works and everything. However, after you make the jump (and it's successfull) you can veiw whatever target you selected, but you can move (unless you set a final Volocity of anything over 0) but you still can't turn! so basically, after you jump, you can move forward... and thats it. The WarpMFD I used is at this link:

[ame="http://www.orbithangar.com/searchid.php?ID=548"]Warp MFD 1.07[/ame]

If anyone knows how to fix this... or maybe a similar WarpMFD that you can use, and then continue to menuver after-wards, I would greatly appreciate it.
 
Well, there are newer and better WarpMFDs out there, such as [ame="http://orbithangar.com/searchid.php?ID=4547"]RWarp[/ame] which takes relativity into account (and also does all the velocity matching, aiming and such for you) and [ame="http://www.orbithangar.com/searchid.php?ID=2609"]JumpDrive[/ame] which in my opinion is the best, as it really restricts what you can do with it, and leaves you with a challenge (well, more like basic trigonometry, but still better and less boring than the Click-n-Go Rwarp.)
 
There is one in here by the name of "SWPMFD.zip"
[ame="http://orbithangar.com/searchid.php?ID=3508"]Computerex Add-on Pack[/ame]

It allows you to have modified star wars like physics, shoot stuff, turn off gravity, etc.
I like using that with [ame="http://orbithangar.com/searchid.php?ID=508"]ARWING[/ame]
 
There is one in here by the name of "SWPMFD.zip"
Computerex Add-on Pack

It allows you to have modified star wars like physics, shoot stuff, turn off gravity, etc.
I like using that with ARWING
Hmmm, fascinating. So what exactly does it do to Orbiter? Make all of the Solar System act like an atmosphere?
If so, it's a bit of a travesty against :probe:, but hey, could be cool.
 
Hmmm, fascinating. So what exactly does it do to Orbiter? Make all of the Solar System act like an atmosphere?
If so, it's a bit of a travesty against :probe:, but hey, could be cool.

Nope, the MFD allows a simple "you move where you point" physics by the use of the AddForce API method. The "anti-gravitation" drive works the same way. The MFD can fire "plasma balls" (configurable size) that "move" (rotate) objects upon making contact. Again, using the AddForce API call.

Imagine if you saw those balls coming at you while you were in ISS ;)

blst1.jpg

blst2.jpg

blst.jpg

jgdp.jpg

iss.jpg
 
Last edited:
I downloaded the SWphysics and i have to say, its amazing! its exactly what i was looking for, not as Fast as the WarpMFD where all you do is press and BAM! your there... but its cool!
 
That MFD blew my sleep-deprived mind. I accidentally typed a few extra 0s into the entry and left the Solar System (and I may or may not have passed through or at least near enough to be fried by the Sun...I couldn't tell :blink:).
 
haha! yea, its pretty darned fast :thumbup:

---------- Post added at 02:32 AM ---------- Previous post was at 01:40 AM ----------

Ok so I decided to see how fast this thing would take me... So I set it so high, if it were any higher, Orbiter would crash. I set it to about 1000000000000000. (or somewhere around there). I got out of the solar system in about 3 sec. I headed towards Orions belt and then pressed Cntrl + F2 for the time accellarator and got there in a matter of mins! (well at least i think i got there :lol:) This thing is great
 
I use it for the nukes :P But seriously, doing "s bends" to slow down instead of putting the drive in reverse is what I like about the thing (when using the modified physics).
 
Back
Top