Video Game Project

The reason this engine interests me so much, is simply because it already has the scale and simulation levels we hoped to achieve with this project and because of this I thought it might be useful to test some of our ideas. I am still personally interested to see whether or not this engine could be modified to produce something similar but I am well aware of current limitations not only with the engine itself, but with todays technologies.

The problem is that it's doubtful if multiplayer capability at that scale is really feasible. The problem is not really with so much with technical limitations, per se, as it is with human limitations: It can take weeks or months (or longer) to get around the solar system. Combat is more likely to take place on the scale of seconds, minutes, or hours. Players are likely to get bored when they have to wait for two months for the troop transport they're on to get to the planet they're invading. They're likely to get angry when they have to wait two weeks for a battle, only to find out that the trajectories of the two forces have them meeting for combat at 4:20 in the morning the night before that big history test.

And since you're running an MMORPG, rather than a single player or few-player game, you can't use Orbiter's time-warp feature, or anything like it, to cut down on the boring waiting, since you're unlikely to get every single player to agree on when to use it.
 
Look at "Infinity: the Quest for Earth" at www.fl-tw.com

I'm not sure what this has to do with realistic physics, but may be I'm missing there something (i'm not sure what this project is sup[posed to be or what gameplay it aims to have)

But anyway - it's 'under development'. It's unclear if it will be ever done, what it will become and how sucessfull it'll be :P
 
Worry not. We have a specific vision for this game, one we know will garner plenty of attention and interest.

If you are interested, keep up to date with the latest images here:
http://hazzard65.deviantart.com/art/HTS-37-96537650
http://hazzard65.deviantart.com/art/HTS-37-Pod-Interior-Concept-100613296
http://hazzard65.deviantart.com/art/PAC-704-quot-Serpent-quot-Class-96495862
http://hazzard65.deviantart.com/art/Colonial-Marine-WIP-98614295
http://hazzard65.deviantart.com/art/Federal-Soldier-98797471
http://hazzard65.deviantart.com/art/Colonial-Soldier-WIP-99328264

BTW Xantcha thank you so much for that link. It looks very interesting and very much similar to what we are trying to achieve!
 
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A hard question. Do we really *need* another space-combat game?
I have games from 2 years ago I have not gotten around to playing yet! Mucho time learning the finer points of orbiter and x-plane..!
 
I am a videogames developer who currently works for a popular browser based role-playing company in the UK. However a colleague and I have long been discussing our own idea of a videogame that we would like to develop as a separate project, eventually as our own videogame product. I have long been a fan of the Orbiter engine and have wondered how successful it could be, used as a videogames engine.
Don't even think about it. It's not open source, and you do NOT want to develop anything without having the complete source code for your project. Believe me on this. You'll be better off with one of the existing open source game engines like Ogre3D. Perhaps you can get the code for Orulex and port it to Ogre.
(All IP under copywrite protection)

Ideas for games are not copyrightable., only actual text (your exact words, specific characters and names) can be.
 
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