Discussion Videnie orbit drawing 1.0

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Mile
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Hello, I noticed that Videine orbit drawing 1.0 is not compatibile with D3D9, but when I enter normal orbiter, it works. Is it supposted to be like that or I did something wrong?
 
Well, "supposed to" might not be the word, but it's normal and expected, yes. I'm not sure how Artlav achieved what he did there, but I suspect he's effectively hacking into the video memory... which of course wouldn't work when there's another client at work than the one you expected.

Also, for the D3D9 client something like that would be much easier to implement by the client itself.
 
Well, "supposed to" might not be the word, but it's normal and expected, yes. I'm not sure how Artlav achieved what he did there, but I suspect he's effectively hacking into the video memory... which of course wouldn't work when there's another client at work than the one you expected.

Also, for the D3D9 client something like that would be much easier to implement by the client itself.
There is already some orbit drawing stuff in the standalone d3d9 branch. Don't know too much about it though. Others can speak better to it.
 
If you know which one is working, you can send me
It works with some specific versions of Orbiter 2016 Beta.

Alternatively,
If you can build Open Orbiter dx9, it comes with it. Or you can just wait for the official release of open orbiter
 
Ok thanks for help! Btw what do you mean if I can build open orbiter dx9? I dont understand that part
 
Videine worked by hooking DX7 calls, so it's fundamentally incompatible with any other graphics client.
 
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