Hardware Very low FPS

Actually it is installed directly on the desktop(C:\Users\myPCname\Desktop\..)
I have also run it in Program Files and there is a further dramtic drop in FPS (10-15)
Still where it is now I only have an avarage of 25-30 FPS..
 
I checked that out and like you said the actual config file gives me different video settings (3D device selected shows 2 instead of 4 and the "Always enumarate device" shows unchecked instead of checked) How can I fix this discrepancy?..
If I understood you well, that both the Orbiter.cfg file in ":blahblah: \AppData\Local\VirtualStore\ :blahblah:" and the one in Orbiter's folder were saved with FALSE for DeviceForceEnum, and 2 for DeviceIndex, then if they're selected otherwise in the Launchpad after you rerun Launchpad, I don't know where the real configuration was saved. Can there be more locations in Win7? Or maybe it wasn't the Orbiter.cfg, but some backup of configuration file?


As for 64-bit Win7, I don't know if we can help you before release of Orbiter 2010. One concept I have is to install additionally to already installed DirectX 11, a DirectX 9c, which had helped for some other games, but I don't think it will help here. Another one is to disable vertical sync. and check if FPS is higher.
 
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Ok, this is the one taken while running Orbiter

Code:
; === ORBITER Master Configuration File ===
; === Subdirectory locations
ConfigDir = .\Config\
MeshDir = .\Meshes\
TextureDir = .\Textures\
HightexDir = .\Textures2\
ScenarioDir = .\Scenarios\
; === Logical parameters ===
FlightModel = 1
DamageModel = 1
UnlimitedFuel = FALSE
InstrumentUpdateInterval = 0.2
GenericMFDSize = 4
PanelScale = 1
PanelScrollSpeed = 300
NumStar = 200
FocusFollowsMouse = TRUE
StartPaused = TRUE
; === Physics engine ===
DistributedVesselMass = FALSE
NonsphericalGravitySources = FALSE
StabiliseOrbits = TRUE
StabilisePLimit = 0.05
StabiliseSLimit = 0.01
LinPropStages = 4
LinPropStage0 = 2 0.5
LinPropStage1 = 4 20
LinPropStage2 = 6 100
LinPropStage3 = 8
AngPropStages = 4
AngPropStage0 = 2 1 0.0174533
AngPropStage1 = 4 10 0.0698132
AngPropStage2 = 6 100 0.174533
AngPropStage3 = 8
AngPropSubsampling = 100 0.349066
AngPropLimits = 0.523599 62.8319
; === Visual parameters ===
AmbientLevel = 30
EnableShadows = TRUE
EnableVesselShadows = TRUE
EnableClouds = TRUE
EnableCloudShadows = TRUE
EnableNightlights = TRUE
EnableWaterReflection = TRUE
EnableSpecularRipples = TRUE
EnableHorizonHaze = TRUE
EnableSpecularReflection = TRUE
EnableReentryFlames = TRUE
EnableParticleStreams = TRUE
MFDTransparent = FALSE
PlanetMaxPatchLevel = 10
PlanetPatchRes = 1
PlanetHipatchAperture = 0.1
StarBrightness = 1
StarContrast = 1
NightlightBrightness = 0.5
Planetarium = 4288
Bodyforces = 60 1 1
CoordinateAxes = 4 1 1
; === Camera parameters ===
CameraPanspeed = 199.526
; === Joystick parameters ===
JoystickIndex = 0 ; (disabled)
JoystickThrottleAxis = 1
JoystickThrottleSaturation = 9500
JoystickDeadzone = 2500
IgnoreThrottleOnStart = TRUE
; === Demo parameters ===
DemoMode = FALSE
BackgroundImage = FALSE
BlockExit = FALSE
MaxDemoTime = 300
MaxLaunchpadIdleTime = 15
; === Record/play parameters ===
RecordTimewarp = TRUE
ReplayTimewarp = TRUE
SystimeSampling = TRUE
PlaybackNotes = TRUE
; === Font parameters ===
DialogFont_Scale = 1
DialogFont1_Face = Arial
; === Device settings ===
DeviceForceEnum = TRUE
DeviceIndex = 4 ; do not edit manually
ModeIndex = 29 ; do not edit manually
Fullscreen = FALSE
Stereo = FALSE
NoVSync = FALSE
StencilBuffer = TRUE
WindowWidth = 1680
WindowHeight = 1050
; === Multiplayer parameters ===
; === Active plugin list ===
ACTIVE_MODULES
  OrbiterSound
  transx
  TrackIR
  ScnEditor
  Rcontrol
  Meshdebug
  Framerate
  FlightData
  ExtMFD
  CustomMFD
  GPCMFD
  UniversalPointing
  CamShake
  AutoFCS
  AttitudeMFD
  FuelMFD
  SoyuzGuidanceMFD
  STSGuidanceMFD
  RendezvousMFD
  REDSHIFT
  Attachment Manager
  VistaBoost
END_MODULES

and this is the config file taken from the Orbiter folder (not running the sim)

Code:
; === ORBITER Master Configuration File ===
; === Subdirectory locations
ConfigDir = .\Config\
MeshDir = .\Meshes\
TextureDir = .\Textures\
HightexDir = .\Textures2\
ScenarioDir = .\Scenarios\
; === Logical parameters ===
FlightModel = 1
DamageModel = 0
UnlimitedFuel = FALSE
InstrumentUpdateInterval = 1
GenericMFDSize = 6
PanelScale = 1
PanelScrollSpeed = 300
NumStar = 3000
FocusFollowsMouse = TRUE
StartPaused = FALSE
; === Physics engine ===
DistributedVesselMass = FALSE
NonsphericalGravitySources = FALSE
StabiliseOrbits = TRUE
StabilisePLimit = 0.05
StabiliseSLimit = 0.01
LinPropStages = 4
LinPropStage0 = 2 0.5
LinPropStage1 = 4 20
LinPropStage2 = 6 100
LinPropStage3 = 8
AngPropStages = 4
AngPropStage0 = 2 1 0.0174533
AngPropStage1 = 4 10 0.0698132
AngPropStage2 = 6 100 0.174533
AngPropStage3 = 8
AngPropSubsampling = 100 0.349066
AngPropLimits = 0.523599 62.8319
; === Visual parameters ===
AmbientLevel = 12
EnableShadows = TRUE
EnableVesselShadows = TRUE
EnableClouds = TRUE
EnableCloudShadows = FALSE
EnableNightlights = TRUE
EnableWaterReflection = TRUE
EnableSpecularRipples = FALSE
EnableHorizonHaze = TRUE
EnableSpecularReflection = TRUE
EnableReentryFlames = TRUE
EnableParticleStreams = TRUE
MFDTransparent = FALSE
PlanetMaxPatchLevel = 10
PlanetPatchRes = 1
PlanetHipatchAperture = 0.1
StarBrightness = 1
StarContrast = 1
NightlightBrightness = 0.7
Planetarium = 4330
Bodyforces = 60 1 1
CoordinateAxes = 4 1 1
; === Camera parameters ===
CameraPanspeed = 100
; === Joystick parameters ===
JoystickIndex = 1
JoystickThrottleAxis = 1
JoystickThrottleSaturation = 9500
JoystickDeadzone = 2500
IgnoreThrottleOnStart = TRUE
; === Demo parameters ===
DemoMode = FALSE
BackgroundImage = FALSE
BlockExit = FALSE
MaxDemoTime = 300
MaxLaunchpadIdleTime = 15
; === Record/play parameters ===
RecordTimewarp = TRUE
ReplayTimewarp = TRUE
SystimeSampling = TRUE
PlaybackNotes = TRUE
; === Font parameters ===
DialogFont_Scale = 1
DialogFont1_Face = Arial
; === Device settings ===
DeviceForceEnum = FALSE
DeviceIndex = 2 ; do not edit manually
ModeIndex = 27 ; do not edit manually
Fullscreen = TRUE
Stereo = FALSE
NoVSync = FALSE
StencilBuffer = FALSE
WindowWidth = 640
WindowHeight = 480
; === Multiplayer parameters ===
; === Active plugin list ===
ACTIVE_MODULES
  OrbiterSound
  transx
  TrackIR
  ScnEditor
  Rcontrol
  Meshdebug
  Framerate
  FlightData
  ExtMFD
  CustomMFD
  GPCMFD
END_MODULES

the first one reflects the actual device settings selected on the launchpad menu, the second one doesn't. Shouldn't they match?
 
Well, they should. (So few stars?). If you copied that Orbiter folder from Program Files (x86) to Desktop, then most of file rights (ACLs) including file owner might also get copied, and then UAC could take care of it this way (?). Try with another clean (unzipped) installation, or move the existing one somewhere to FAT32 filesystem (a pendrive) and back, or zip it, delete the unzipped folder and unzip it again, this should reset file permissions, if that's the case.
 
Actually I had copied this install directly from another PC and pasted it into the desktop, so it wasn't downloaded and unzipped into this PC. I'll try to make a fresh new Orbiter install and see how it works. Thanks everybody for the help!
 
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