Problem UV Mapper Leaves Behind One Facet

Cpt CryBaby

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When I select an object by group in UV Mapper and then move it, a facet is left behind on almost every object that I try to move.

I can enlarge overlapping items and try to go in and pick out what I need. Problem is, UV Mapper does not appear to allow me to add to a vertex selection. I've got to get them all in one drag. Impossible if you've got 2 or more parts that overlap.

Also, I have a nozzle which is two cone shapes that coincide exactly. One side will be mapped with some blast burn, the other side will be mapped as a solid color. When I move these items and they both leave behind the exact same polygon face(t) then there is no way for me to select one of the left-behind facets without selecting the other.

has anyone run into this?

Thanks

BTW: I'm talking about UVMapper Classic.

Thanks
 
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