To further clarify:
BaseSyncMFD = tool usually used to determine only on which orbit your closest passage to the target landing site will be (the deorbit function isn't as accurate as the next module mentioned, AeroBrakeMFD)
AeroBrakeMFD = best tool used for precision reentry.
Everyone has their own method to reentry procedures, here's what I use which I'm sure is similar to what most others use:
- open BaseSyncMFD. Configure to 8 orbits, and note which orbit is highlighted in white (closest passage). If the distance is more then 100K I accelerate time and wait until I see a a highlighted distance below 100k (the reason for this being that it's easier and takes less time to make a correction burn using normal or anti-normal orientation and it's also more fuel efficient). Usually, I'll wait until a distance around 50k pops up
- once highlighted orbit is chosen for my deorbit, I accelerate time until the white line representing my ship passes over the yellow line representing the landing site and my chosen highlighted orbit is now at the top of the list
- when my ship is at a 90 degree angle to the landing site (example: yellow landing site is at the top of the circle denoting 12 o'clock, my ship being at 3 o'clock), I'll do a normal or anti-normal burn to decrease the distance at nearest passage to near 0 (next to PIC, + determines a normal burn, - determines an anti-normal burn)
- when my ship is directly opposite the landing site on the other side of the earth, I perform my deorbit burn, burning so my PeA is anywhere between 20k to 40k (this depends on how high my average orbit alt is. @ 350k I'll burn to PeA 40k. @ 150-200k I'll burn to PeA 20k)
- I accelerate time, watching my alt until it reaches about 130k. Since I fly the XR-2 Ravenstar exclusively, this is when I prepare my ship for reentry and enable the attitude autopilot, choosing an AoA hold of 40 degrees. Once my alt drops below 120k (considered the absolute extreme edge of the atmosphere), AeroBrakeMFD can now technically be used to calculate where you will end up based on your AoA. I however, don't change my AoA from 40 degrees until around 80k in altitude, when you start encountering denser atmosphere and the PSI starts increasing.
When I use AeroBrakeMFD, after inputting my target base I press the PRJ key to change the data format, and then hit the PG key to get a map of the earth, showing my current position, my flight path, my ending point, and a top-down view of the base in the black box with a white grid. As you change your AoA, you will either increase or decrease your flight path distance based on your rate of vertical descent. When the green box showing the end of your flight path is directly centered on the middle of the white grid, this tells you you'll end up right on top of the base
- Throughout the reentry from 80k in altitude and lower, I start changing my AoA based on where AeroBrakeMFD tells me I'll end up in relation to my landing site using the top-down white grid map. The key to the reentry is managing your descent rate. Anything over -90 VS m/s and my ship gets too hot and eventually the hull breaches, and I'm dead. By raising or lowering my nose and changing my AoA, I can control my VS to get through the atmosphere without roasting my crew. At times my green landing point on the top down grid will fall short or extend past the base, and this is normal. Once your ship slows down and you get into the thicker parts of the atmosphere, you cool off more and more, and can concentrate on a higher AoA if you'll overshoot the base and need to bleed off speed at a higher rate, or a lower AoA if you're falling short and need to glide a little further
All in all, this takes practice before you'll get confident with your reentries. A good way to practice is to save a scenario right before doing the deorbit burn, and start experimenting with different deorbit PeA altitudes, and practicing your degrees of AoA while managing descent VS and hull temp.
I usually end up around Mach 3 with the base in sight and around 100,000 ft in altitude, having more then enough time and alt to decelerate to subsonic speeds and do my HAC maneuver over the base.
Good luck!