ok then so I will work with you Russ_H (But I cant use Skype or any thing like that to communicate) just tell me what you want me to do
and will the Tortoise SVN program be ok ? for the svn server ?
ok then so I will work with you Russ_H (But I cant use Skype or any thing like that to communicate) just tell me what you want me to doand will the Tortoise SVN program be ok ? for the svn server ?
your the Project ISS manager so its up to you
Ok thenand I have asked Gattispilot to help me with the quest airlock (just getting that space craft ini file to some thing I can use in a dll)
Hi Russ
Little nottice to general thoght that you mentioned above:
All this things like subsystems should be implemented only in station dll, but not in a single modle, without iss (and its power), Quest (and any other module, except modules like Zvezda) is bunch of idle hi-tech hardware. For separate module we could implement such thing like ummu (if needed) and VC, others in station.
UPD: Zarya, Zvezda and Unity mesh wiil be ready tomorrow
Thank you Thorton
ok so we really only want a basic Dll for each module with docking port and attachment points. unless it is a module that would be used before more modules are added.
I have been thinking about this for some time now and I was not sure how to do it but Thorton has got me on the right track.
Team members let me know what you think of this idea.
All the code to run the station could be in the first module. As we add parts we could enable the internal/external meshs and systems. We could delete the dumb module and then load the mesh in the core module.
This way we could have smooth station building and not have to restart orbiter with a new module.
You just have to love C++ and orbiter.
Russ