Gondos
Well-known member
I see, maybe some conversion is needed in BasicExcelVC6.cpp, I'll take a look at it.The files with the text in question are excel files, so I am not sure what exactly I can change in those.
I see, maybe some conversion is needed in BasicExcelVC6.cpp, I'll take a look at it.The files with the text in question are excel files, so I am not sure what exactly I can change in those.
Sure let me give it a whirl today, will report back!After some thought, it would be more compatibility friendly if the core would just default back to the old behavior if there is an encoding issue.
It is not 100% foolproof but I got some success reverting a builtin MFD to the Windows encoding (could not get NASSP to start a scenario without crashing, I did not really investigate why).
@rcflyinghokie : The PR is here, can you check it out?
My plus minus is backAfter some thought, it would be more compatibility friendly if the core would just default back to the old behavior if there is an encoding issue.
It is not 100% foolproof but I got some success reverting a builtin MFD to the Windows encoding (could not get NASSP to start a scenario without crashing, I did not really investigate why).
@rcflyinghokie : The PR is here, can you check it out?
Thanks for the quick reportMy plus minus is back![]()
I did notice on this rework the time acceleration menu is now missing graduations between 10 and 100, it would be useful to at the very least add a 50 or detents of some sort in there and perhaps an entry box to type a speed in like what existed before?Thanks for the quick report![]()
You can ctrl-click the slider and it'll let you enter the value manually (ImGui idiosyncrasy).I did notice on this rework the time acceleration menu is now missing graduations between 10 and 100, it would be useful to at the very least add a 50 or detents of some sort in there and perhaps an entry box to type a speed in like what existed before?
I still think some values between 10 and 100 should be there to click for ease of use like before.You can ctrl-click the slider and it'll let you enter the value manually (ImGui idiosyncrasy).
I see, you mean the snapping on predefined values? Maybe I can add this behavior and use the control key to enable finer tuning.I think we're talking about the "detents" that let you drag the slider to exactly to: 10x, 20x, 30x, etc. exactly.
I quite like the continuous slider, but the fact that it's a log scale slider can be a little dangerous in some situations.
Yeah n7275 cleared up exactly what I meanI see, you mean the snapping on predefined values? Maybe I can add this behavior and use the control key to enable finer tuning.
In my experimental SDL3 branch (which will see some large changes soon-ish), I've messed around a bit with potential styles:
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I'm always open to feedback for these visual things, but they're not my main priority with that branch right now so it might be a bit before I get to them
Ultimately that PR will probably be split into a few (see my other post and some of the discussion around it)
Having a consistent style between Orbiter core parts is nice, however, and the way ImGui works it's possible for modules to override said style.
I personally like this style (its colors are derived from "Delta Glider Red" haha), but I'm no UI designer so feedback is appreciated!
Can you check with this : https://github.com/orbitersim/orbiter/pull/631 ?I did notice on this rework the time acceleration menu is now missing graduations between 10 and 100, it would be useful to at the very least add a 50 or detents of some sort in there and perhaps an entry box to type a speed in like what existed before?
Will do!Can you check with this : https://github.com/orbitersim/orbiter/pull/631 ?
Its very smooth! I like it.Can you check with this : https://github.com/orbitersim/orbiter/pull/631 ?
One thing I didnt notice before is it "stops" at 10 then 20 then 50, I would suggest increments of 10 between at least 1 and 50Can you check with this : https://github.com/orbitersim/orbiter/pull/631 ?
You drive a hard bargainOne thing I didnt notice before is it "stops" at 10 then 20 then 50, I would suggest increments of 10 between at least 1 and 50
Haha will check it out! Thanks as always!You drive a hard bargainI updated the PR
Sorry for the delay, looks great!You drive a hard bargainI updated the PR