Project UGCO Mining/Smelting Rig.

Nope on Colobot.

Texturing is going along well, but slow. Will dirty it up after all the base texturing is done.

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JB
 
Not played Colobot either.

Looks good Buzz, code is coming along, again a bit slow but a lot of the code will be recyclable which is nice.
 
Ok I think the main part is roughed in..

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Rocks and the Belt are textured...

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JB
 
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This looks incredible! I cant wait to exploit other planets for their natural resources! :thumbup:
 
Ok done with the texturing and modeling of the Miner. I could go on forever tweaking things, but I wanna finish this and move onto the resource cargo...

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JB
 
What's the image on the laptop?

Just whatever was there when I pulled the texture. I think it's a Screen Saver. I didn't mess with it, since I think we are gonna try to use the Laptop screen as a VC. So as soon as I hear from Ashaman on what he wants there it will just be that screen saver.

I finally got it into orbiter after having a very frustrating import experience with AC3d...

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JB
 
Ok, having a bit of problem with the code, I've got cargo spawning in the cargo slots but when I ungrapple it it just drops to the ground vertically rather than releasing in the cargo slotrelease position. Any obvious ideas?
 
Ok, having a bit of problem with the code, I've got cargo spawning in the cargo slots but when I ungrapple it it just drops to the ground vertically rather than releasing in the cargo slotrelease position. Any obvious ideas?

Orbiter have a problem with dropped object, there is a high risk of "light speed bounce", this is why the code "force" the cargo on ground when the "ship" release one if landed.

I think you'd have to live with it or "cheat" if you can, making the cargo naturally appear on ground (so no sudden drope) or loading the cargo mesh and make an animation to ground (complex and not proof)

Now I don't see exactly where your cargo is supposed to appear ? Maybe I can help more if I know that ?

Dan
 
Just whatever was there when I pulled the texture. I think it's a Screen Saver. I didn't mess with it, since I think we are gonna try to use the Laptop screen as a VC. So as soon as I hear from Ashaman on what he wants there it will just be that screen saver.

Now what would be wild is that laptop showing a session of Orbiter with your rig on the screen, showing that same laptop with the same image ad nauseum. :lol:

It looks great, can't wait to try it out!
 
i just finished building my lunar base. cant wait for your mining rig so my crew has some more objectives. will there be more "accessory" objects? eg. like the lights or tanks/storage objects that can be loaded onto the arrow for transport back to earth.
 
Orbiter have a problem with dropped object, there is a high risk of "light speed bounce", this is why the code "force" the cargo on ground when the "ship" release one if landed.

I think you'd have to live with it or "cheat" if you can, making the cargo naturally appear on ground (so no sudden drope) or loading the cargo mesh and make an animation to ground (complex and not proof)

Now I don't see exactly where your cargo is supposed to appear ? Maybe I can help more if I know that ?

Dan

What I mean is that the ungrappled cargo isn't releasing to the release position but is just dropping from the cargo slot. It almost seems as if it thinks it is releasing in space.
 
What I mean is that the ungrappled cargo isn't releasing to the release position but is just dropping from the cargo slot. It almost seems as if it thinks it is releasing in space.

Aaah the opposite then ?

The only reason I can see is that your vessel state is not "grounded", does it move or shake even a bit ?

Dan
 
No it doesn't shake, and if I do "ctrl-i" it's status shows as idle/landed.

Odd, will have a triple check over my code tomorrow (not at my computer at the moment), was just checking if it was likely to be something obvious.
 
If you really can't sort it out send me the project zipped I would have a look.
(not the code but the config, mesh and dll ready to unzip)

Dan
 
Well I tweaked my vessel touchdown points from y=0 to y=-0.00001 and it fixed it. Just a bit of tweaking to do and I should be able to release v1 this evening/tomorrow.

There is definitely more things I want to do but think I will save those for a v2.

Thank you very much for UCGO Dan, it really is fantastic.
 
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