Phaedrus
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- Mar 6, 2010
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I can't seem to wrap my head around what Vinka's spacecraft module needs to work.
I've got the ini file and the cfg file set up, copied from another ship that works fine, but Orbiter crashes when I add the ship using the scenario editor. The last two entrys in the orbiter.log file is
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
I've checked a zillion times, and the mesh IS there. It works fine if the "module = spacecraft" line is removed from the cfg file, but then I can't have the animations I am aiming for. Also, if I edit the ship into the scenario file, it loads up fine. The original ship can be added using the scenario editor, and there are virtually no changes to the ini or cfg files, only the mesh name. It is making me crazy!
Can anyone point me toward a resource that explains exactly what Vinka's spacecraft dlls need, and how to troubleshoot this?
I've got the ini file and the cfg file set up, copied from another ship that works fine, but Orbiter crashes when I add the ship using the scenario editor. The last two entrys in the orbiter.log file is
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
I've checked a zillion times, and the mesh IS there. It works fine if the "module = spacecraft" line is removed from the cfg file, but then I can't have the animations I am aiming for. Also, if I edit the ship into the scenario file, it loads up fine. The original ship can be added using the scenario editor, and there are virtually no changes to the ini or cfg files, only the mesh name. It is making me crazy!
Can anyone point me toward a resource that explains exactly what Vinka's spacecraft dlls need, and how to troubleshoot this?
to the forum !