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Hi everyone,
Currently I'm practicing on making textures but I've ran into a problem. Every time I create a texture it's all stretched out once I apply it on the vehicle. This is what I do:
1: Create a model
2: Create a texture template with UVMapper (size=256x256)
3: In Photoshop create a texture within the lines of the map
4: save the texture (both .bmp and .dds) and apply the texture in Anim8or
5: Already knowing that it will be stretched, load everything in Orbiter and guess what.. stretched.
What am I doing wrong here? Shouldn't I make a texture template and just make a texture that fits within 256x256 and apply it with MeshWizard's slide texturing?
Thanks in advance!
IronRain
Currently I'm practicing on making textures but I've ran into a problem. Every time I create a texture it's all stretched out once I apply it on the vehicle. This is what I do:
1: Create a model
2: Create a texture template with UVMapper (size=256x256)
3: In Photoshop create a texture within the lines of the map
4: save the texture (both .bmp and .dds) and apply the texture in Anim8or
5: Already knowing that it will be stretched, load everything in Orbiter and guess what.. stretched.
What am I doing wrong here? Shouldn't I make a texture template and just make a texture that fits within 256x256 and apply it with MeshWizard's slide texturing?
Thanks in advance!
IronRain
Last edited: