Strange Surface Behaviour - Memory Leak or Something Else?

Mr Martian

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Hi All.

I am (still...) working on a long-term project, and have noticed some strange graphics behaviour. I am trying to work out what might be the cause for this:

When I create multiple instances of the same vessel with the scenario editor, delete instances, and create instances again, and place them on a planetary surface (in this case a base on Mars), for around 10 seconds or so I get these strange surface tile issues (images attached). I initially thought this must be a memory leak somewhere in my code, but I tried it with the default Delta Glider and the same issue happens (albeit to a lesser extent). This only seems to occur with the default graphics client (Orbiter.exe) and not Orbiter_ng.exe with D3D9.

Has anyone else encountered anything like this before?

Thanks all!
 

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Update: I found the issue seems to be resolved after removing the solar plant from the spaceport... Do we know much about these dynamic base objects? I like them but there's minimal documentation about them, I imagine they're likely being phased out of Open Orbiter...
 
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