Starshipexplorer
New member
Hi Izack. The large download is partily due to some of the textures are not in DX1 compresison - they are ARGB format. Hope this Helps 
I'm a fairly experienced orbiter, but cant get this great add on installed. Un-zipped everything where it would usualy go, I use a d3d9.....getting error message every load up......any tips ?? thanks
Mr Martian. I have just looked at your textures. For example the 3 main textures are 64mg each. Some of the rest are also quite big.
Just pointing this out to you.
DXT1 uses 64 bits for 4x4 pixels area (premultiplied with 1-bit alpha if there's alpha), DXT3 uses 64 bits for color and 64 bits for alpha (4 bits per pixel), DXT5 uses 64 bits for color and 64 bits for alpha (two 8 bit alpha values and a 4x4 3 bit lookup table).On saying that, DTX1 can lose a little. I personally would prefer DTX3 as a good general thing. (DTX3 has an Alpha channel, but it will be ignored if there,s nothing on it.)
Great Add-on! Thanks!
In the Shuttle, "LOW CLEARANCE" is misspelled...
Is it possible to put numbers over each docking port in the shuttlebay so that we know which one were going for?
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Absolutely amazing. Literally jaw-dropping Mr Martian!!!
:10sign::11sign:
I tried it out in D3D9 last night, and the results were incredible. I do have a couple of things to bring up though.
-Throttles can overlap one another. Not really a bug, but it is a bit odd, and it might be possible for the user to get stuck with both handles under the same part of the screen.
-In the Shuttlecraft, the camera switch works for going between left and right hand seats, but control up puts the camera somewhere outside the vessel. I suspect maybe you forgot to close off one of the VC points while reusing the Enterprise source code?
-RCS mode sound is really cool, but it needs a distinct sound for RCS translation, RCS rotation, off, etc. When not in the glass cockpit, theres no way to tell what mode is on without firing the thrusters. I also agree with Izack about the RCS as well, it is too overpowered, would be better at about half strength of what it is now.
-Not sure, but shouldnt the normal map reflectivity be about even across the whole hull surface? I love the way it looks now, but it seems odd that the top & bottom look so completely different with reflections.
One last request: Would you consider including UMMU? I would really love to be able to EVA from the shuttlecraft after landing.
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