Question Spacecraft 3 : Engine exhaust textures

Notebook

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Hopefully someone knows if I can do this!

I want to have just a particle stream without an engine exhaust texture associated with it.

The end result to look like this:
http://i89.photobucket.com/albums/k207/Notebook_04/Blue Streak/img035.jpg

You can see the main engine exhaust close to the pad, and the gas-generator exhausts with their fuel rich colour and texture. Thats what the particle stream would generate.

Got a start on it in the BlueStreak_F2.ini file:
;================================== Start of textures
[TEXTURE_LIST]
;TEX_1=Exhaust
TEX_4=GasGenExhaust

[EX_MAIN_0] ;main engine
OFF=(0,.8,-7.7)
DIR=(0,0.03,-0.97)
LENGTH=16
WIDTH=.7
[EX_MAIN_1] ;main engine

OFF=(0,-.8,-7.7)
DIR=(0,-0.03,-0.97)
LENGTH=16
WIDTH=.7

[EX_GasGenExhaust] ;gas generator
OFF=(-1,.2,-7.7)
DIR=(0,0,-1)
LENGTH=8
WIDTH=.1

[EX_GASGEN] gas generator
OFF=(-1,-.2,-7.7)
DIR=(0,0,-1)
LENGTH=8
WIDTH=.1
;================================== End of textures


[CONFIG]
;other stuff here

EX_GasGenExhaust=GasGenExhaust
;================================== End of CONFIG

Not sure any of this is valid, just trying at the moment.

Anyone done this before?

N.
 
Hi Notebook

I recently ran into the same problem. I fixed it by creating an empty exhaust texture, I named it Noexhaust.dds (I took an existing exhaust texture, opened it in paint.net and erased all the content.)

I gave my engine the exhaust texture Noexhaust.dds and I had the desired result.
 
Thanks Dent, Arthur_Dent...

Put the particle streams on hold for the moment
The basic problem is trying to get two different engine textures in the same SC3 mesh/.ini file.
I wanted the two main engine exhausts, and the two gas-generator exhausts, and I don't think SC3 will allow this?
.
Also playing with Vinka's Multistage, and was considering making the gas-generators as BOOSTERS in multistage. That would allow the use of two different exhaust textures on the same vessel.

Thanks for the suggestion, I'll give that a go.

N.

Had a go at changing the exhaust.dds for MAIN_TEX in the SC3 .ini file, looks like this:
http://i89.photobucket.com/albums/k207/Notebook_04/10021117-35-24BlueStreak_F2.jpg
Thats the limit of my artistic talent.
Can't get PARTICLESTREAM to do what I'd like, and can't get two exhaust textures at the same time. I think its hard coded into SC3? Have to wait for .dll for that.

I'll stop here for exhaust textures in SC3.

N.
 
Last edited:
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